/**
Copyright (C) <2016> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.entity.player.quests;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.IChatComponent;
import zeldaswordskills.item.ZSSItems;
import zeldaswordskills.ref.Sounds;
import zeldaswordskills.util.TimedAddItem;
import zeldaswordskills.util.TimedChatDialogue;
/**
*
* Straightforward quest begun after retrieving the Master Sword:
* show Princess Zelda the Hero's Bow to unlock a special trade.
*
*/
public class QuestLightArrows extends QuestBase {
public QuestLightArrows() {
set(FLAG_BEGIN); // quest is automatically begun
}
@Override
protected boolean onBegin(EntityPlayer player, Object... data) {
return false; // already begun
}
@Override
public boolean canComplete(EntityPlayer player) {
ItemStack stack = player.getHeldItem();
return stack != null && stack.getItem() == ZSSItems.heroBow && !isComplete(player) && ZSSQuests.get(player).hasCompleted(QuestMasterSword.class);
}
@Override
public void forceComplete(EntityPlayer player, Object... data) {
set(FLAG_COMPLETE);
}
@Override
public boolean update(EntityPlayer player, Object... data) {
return false;
}
@Override
public IChatComponent getHint(EntityPlayer player, Object... data) {
if (hasBegun(player) && !isComplete(player) && rand.nextInt(8) < 3) {
return new ChatComponentTranslation("chat.zss.npc.zelda.arrow_light.hint");
}
return null;
}
@Override
protected boolean onComplete(EntityPlayer player, Object... data) {
ItemStack reward = new ItemStack(ZSSItems.arrowLight, 8);
new TimedChatDialogue(player,
new ChatComponentTranslation("chat.zss.npc.zelda.arrow_light.complete"),
new ChatComponentTranslation("chat.zss.treasure.generic.received.plural", new ChatComponentTranslation(reward.getUnlocalizedName() + ".name"), reward.stackSize));
new TimedAddItem(player, reward, 1250, Sounds.SUCCESS);
return true;
}
}