/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
/**
*
* Updates fall distance from client side, such as while swinging with the whip.
*
*/
public class FallDistancePacket extends AbstractServerMessage<FallDistancePacket>
{
/** This entity's fall distance will be modified */
private int entityId;
/** The amount to modify the fall distance, either negative or positive; 0.0F exactly sets fall distance to zero */
private float fallMod;
public FallDistancePacket() {}
public FallDistancePacket(Entity entity, float fallMod) {
this.entityId = entity.getEntityId();
this.fallMod = fallMod;
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
entityId = buffer.readInt();
fallMod = buffer.readFloat();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeInt(entityId);
buffer.writeFloat(fallMod);
}
@Override
protected void process(EntityPlayer player, Side side) {
Entity entity = (entityId == player.getEntityId() ? player : player.worldObj.getEntityByID(entityId));
if (entity != null) {
if (fallMod == 0.0F) {
entity.fallDistance = 0.0F;
} else {
entity.fallDistance += fallMod;
}
}
}
}