/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; /** * * Updates fall distance from client side, such as while swinging with the whip. * */ public class FallDistancePacket extends AbstractServerMessage<FallDistancePacket> { /** This entity's fall distance will be modified */ private int entityId; /** The amount to modify the fall distance, either negative or positive; 0.0F exactly sets fall distance to zero */ private float fallMod; public FallDistancePacket() {} public FallDistancePacket(Entity entity, float fallMod) { this.entityId = entity.getEntityId(); this.fallMod = fallMod; } @Override protected void read(PacketBuffer buffer) throws IOException { entityId = buffer.readInt(); fallMod = buffer.readFloat(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeInt(entityId); buffer.writeFloat(fallMod); } @Override protected void process(EntityPlayer player, Side side) { Entity entity = (entityId == player.getEntityId() ? player : player.worldObj.getEntityByID(entityId)); if (entity != null) { if (fallMod == 0.0F) { entity.fallDistance = 0.0F; } else { entity.fallDistance += fallMod; } } } }