/**
Copyright (C) <2017> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.api.entity.ai;
import net.minecraft.entity.EntityCreature;
/**
*
* AI that causes the entity to become 'prone', preventing all other AI with
* matching mutex bits that also have an inferior priority level.
*
* Relies on the {@link IEntityDynamic} entity for determining when, exactly,
* it is allowed to execute.
*
*/
public class EntityAIDynamicProne<T extends EntityCreature & IEntityDynamic> extends EntityAIDynamic<T> {
public EntityAIDynamicProne(T entity, EntityAction action, int mutex) {
super(entity, action, 0, mutex);
}
@Override
public boolean isInterruptible() {
return false;
}
}