/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.api.entity.ai; import net.minecraft.entity.EntityCreature; /** * * AI that causes the entity to become 'prone', preventing all other AI with * matching mutex bits that also have an inferior priority level. * * Relies on the {@link IEntityDynamic} entity for determining when, exactly, * it is allowed to execute. * */ public class EntityAIDynamicProne<T extends EntityCreature & IEntityDynamic> extends EntityAIDynamic<T> { public EntityAIDynamicProne(T entity, EntityAction action, int mutex) { super(entity, action, 0, mutex); } @Override public boolean isInterruptible() { return false; } }