/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; /** * * Packet to add exhaustion to the player; NOT meant to be used with skills, since those * should all be adding exhaustion automatically when activated or from the server side. * * Used for ISwingSpeed items to add exhaustion from ZSSCombatEvents#setPlayerAttackTime. * */ public class AddExhaustionPacket extends AbstractServerMessage<AddExhaustionPacket> { private float amount; public AddExhaustionPacket() {} public AddExhaustionPacket(float amount) { this.amount = amount; } @Override protected void read(PacketBuffer buffer) throws IOException { this.amount = buffer.readFloat(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeFloat(amount); } @Override protected void process(EntityPlayer player, Side side) { player.addExhaustion(amount); } }