/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
/**
*
* Packet to add exhaustion to the player; NOT meant to be used with skills, since those
* should all be adding exhaustion automatically when activated or from the server side.
*
* Used for ISwingSpeed items to add exhaustion from ZSSCombatEvents#setPlayerAttackTime.
*
*/
public class AddExhaustionPacket extends AbstractServerMessage<AddExhaustionPacket>
{
private float amount;
public AddExhaustionPacket() {}
public AddExhaustionPacket(float amount) {
this.amount = amount;
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
this.amount = buffer.readFloat();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeFloat(amount);
}
@Override
protected void process(EntityPlayer player, Side side) {
player.addExhaustion(amount);
}
}