/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.bidirectional; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.entity.player.ZSSPlayerSkills; import zeldaswordskills.network.AbstractMessage; import zeldaswordskills.skills.SkillActive; import zeldaswordskills.skills.SkillBase; /** * * Send from the client when activating a skill (such as from {@link SkillActive#keyPressed}); * if the server determines that it is allowed, the skill will be activated and this packet * sent back to the client to activate the skill on the client side as well. * * See {@link SkillActive#activate} and {@link SkillActive#trigger}. * */ public class ActivateSkillPacket extends AbstractMessage<ActivateSkillPacket> { /** If true, calls {@link ZSSPlayerSkills#triggerSkill}, otherwise uses {@link ZSSPlayerSkills#activateSkill} */ private boolean wasTriggered = false; /** Skill to activate */ private byte skillId; public ActivateSkillPacket() {} public ActivateSkillPacket(SkillBase skill) { this(skill, false); } public ActivateSkillPacket(SkillBase skill, boolean wasTriggered) { this.wasTriggered = wasTriggered; this.skillId = skill.getId(); } @Override protected void read(PacketBuffer buffer) throws IOException { wasTriggered = buffer.readBoolean(); skillId = buffer.readByte(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeBoolean(wasTriggered); buffer.writeByte(skillId); } @Override protected void process(EntityPlayer player, Side side) { // handled identically on both sides if (wasTriggered) { ZSSPlayerSkills.get(player).triggerSkill(player.worldObj, skillId); } else { ZSSPlayerSkills.get(player).activateSkill(player.worldObj, skillId); } } }