/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.bidirectional;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.entity.player.ZSSPlayerSkills;
import zeldaswordskills.network.AbstractMessage;
import zeldaswordskills.skills.SkillActive;
import zeldaswordskills.skills.SkillBase;
/**
*
* Send from the client when activating a skill (such as from {@link SkillActive#keyPressed});
* if the server determines that it is allowed, the skill will be activated and this packet
* sent back to the client to activate the skill on the client side as well.
*
* See {@link SkillActive#activate} and {@link SkillActive#trigger}.
*
*/
public class ActivateSkillPacket extends AbstractMessage<ActivateSkillPacket>
{
/** If true, calls {@link ZSSPlayerSkills#triggerSkill}, otherwise uses {@link ZSSPlayerSkills#activateSkill} */
private boolean wasTriggered = false;
/** Skill to activate */
private byte skillId;
public ActivateSkillPacket() {}
public ActivateSkillPacket(SkillBase skill) {
this(skill, false);
}
public ActivateSkillPacket(SkillBase skill, boolean wasTriggered) {
this.wasTriggered = wasTriggered;
this.skillId = skill.getId();
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
wasTriggered = buffer.readBoolean();
skillId = buffer.readByte();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeBoolean(wasTriggered);
buffer.writeByte(skillId);
}
@Override
protected void process(EntityPlayer player, Side side) {
// handled identically on both sides
if (wasTriggered) {
ZSSPlayerSkills.get(player).triggerSkill(player.worldObj, skillId);
} else {
ZSSPlayerSkills.get(player).activateSkill(player.worldObj, skillId);
}
}
}