/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.ref; public class Sounds { // VANILLA SOUNDS public static final String BAT_HURT = "mob.bat.hurt"; public static final String BOW_RELEASE = "random.bow"; public static final String BOW_HIT = "random.bowhit"; public static final String CLICK = "random.click"; public static final String DAMAGE_SUCCESSFUL_HIT = "game.neutral.hurt"; //public static final String DAMAGE_HOSTILE_HIT = "game.hostile.hurt"; public static final String EXPLOSION = "random.explode"; public static final String FIRE_FIZZ = "random.fizz"; public static final String FIRE_IGNITE = "fire.ignite"; public static final String ITEM_BREAK = "random.break"; public static final String GLASS_BREAK = "dig.glass"; // changed from 'random.glass' public static final String POP = "random.pop"; public static final String SLIME_ATTACK = "mob.slime.attack"; public static final String SPLASH = "random.splash"; public static final String VILLAGER_DEATH = "mob.villager.death"; public static final String VILLAGER_HAGGLE = "mob.villager.haggle"; public static final String VILLAGER_HIT = "mob.villager.hit"; public static final String VILLAGER_IDLE = "mob.villager.idle"; public static final String WOOD_CLICK = "random.wood_click"; public static final String XP_ORB = "random.orb"; // BLOCK SOUNDS public static final String BREAK_JAR = ModInfo.ID + ":break_jar"; public static final String HIT_PEG = ModInfo.ID + ":hit_peg"; public static final String HIT_RUSTY = ModInfo.ID + ":hit_rusty"; public static final String LOCK_CHEST = ModInfo.ID + ":lock_chest"; public static final String LOCK_DOOR = ModInfo.ID + ":lock_door"; public static final String LOCK_RATTLE = ModInfo.ID + ":lock_rattle"; public static final String ROCK_FALL = ModInfo.ID + ":rock_fall"; public static final String WEB_SPLAT = ModInfo.ID + ":web_splat"; // ENTITY SOUNDS public static final String BOMB_FUSE = ModInfo.ID + ":bomb_fuse"; public static final String BOMB_WHISTLE = ModInfo.ID + ":bomb_whistle"; public static final String CHU_MERGE = ModInfo.ID + ":chu_merge"; public static final String DARKNUT_DIE = ModInfo.ID + ":armor_die"; public static final String DARKNUT_HIT = ModInfo.ID + ":armor_hit"; public static final String DARKNUT_LIVING = ModInfo.ID + ":armor_move"; public static final String FAIRY_BLESSING = ModInfo.ID + ":fairy_blessing"; public static final String FAIRY_LAUGH = ModInfo.ID + ":fairy_laugh"; public static final String FAIRY_LIVING = ModInfo.ID + ":fairy_living"; public static final String FAIRY_SKILL = ModInfo.ID + ":fairy_skill"; public static final String LEAF_RUSTLE = "step.grass"; public static final String LEAF_HIT = ModInfo.ID + ":leaf_hit"; public static final String SHOCK = ModInfo.ID + ":shock"; public static final String SPIT = ModInfo.ID + ":spit"; public static final String WHIP_CRACK = ModInfo.ID + ":whip_crack"; public static final String WHIRLWIND = ModInfo.ID + ":whirlwind"; // ITEM SOUNDS public static final String CORK = ModInfo.ID + ":cork"; public static final String HAMMER = ModInfo.ID + ":hammer"; public static final String HOOKSHOT = ModInfo.ID + ":hookshot"; public static final String MAGIC_FAIL = ModInfo.ID + ":magic_failure"; public static final String MAGIC_FIRE = ModInfo.ID + ":magic_fire"; public static final String MAGIC_ICE = ModInfo.ID + ":magic_ice"; public static final String WHIP = ModInfo.ID + ":whip"; public static final String WHOOSH = ModInfo.ID + ":whoosh"; // PLAYER SOUNDS public static final String GRUNT = ModInfo.ID + ":grunt"; // SPECIAL EVENT SOUNDS public static final String BOSS_BATTLE = ModInfo.ID + ":boss_battle"; public static final String BOSS_SPAWN = ModInfo.ID + ":boss_spawn"; public static final String CASH_SALE = ModInfo.ID + ":cash_sale"; public static final String FLAME_ABSORB = ModInfo.ID + ":flame_absorb"; public static final String LEVELUP = ModInfo.ID + ":levelup"; public static final String MASTER_SWORD = ModInfo.ID + ":master_sword"; public static final String SECRET_MEDLEY = ModInfo.ID + ":secret_medley"; public static final String SPECIAL_DROP = ModInfo.ID + ":special_drop"; public static final String SUCCESS = ModInfo.ID + ":success"; public static final String SUCCESS_MAGIC = ModInfo.ID + ":success_magic"; // SWORD SKILL SOUNDS public static final String ARMOR_BREAK = ModInfo.ID + ":armorbreak"; public static final String LEAPING_BLOW = ModInfo.ID + ":leapingblow"; public static final String HURT_FLESH = ModInfo.ID + ":hurtflesh"; public static final String MORTAL_DRAW = ModInfo.ID + ":mortaldraw"; public static final String SLAM = ModInfo.ID + ":slam"; public static final String SPIN_ATTACK = ModInfo.ID + ":spinattack"; public static final String SWORD_CUT = ModInfo.ID + ":swordcut"; public static final String SWORD_MISS = ModInfo.ID + ":swordmiss"; public static final String SWORD_STRIKE = ModInfo.ID + ":swordstrike"; }