/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.ref;
public class Sounds {
// VANILLA SOUNDS
public static final String BAT_HURT = "mob.bat.hurt";
public static final String BOW_RELEASE = "random.bow";
public static final String BOW_HIT = "random.bowhit";
public static final String CLICK = "random.click";
public static final String DAMAGE_SUCCESSFUL_HIT = "game.neutral.hurt";
//public static final String DAMAGE_HOSTILE_HIT = "game.hostile.hurt";
public static final String EXPLOSION = "random.explode";
public static final String FIRE_FIZZ = "random.fizz";
public static final String FIRE_IGNITE = "fire.ignite";
public static final String ITEM_BREAK = "random.break";
public static final String GLASS_BREAK = "dig.glass"; // changed from 'random.glass'
public static final String POP = "random.pop";
public static final String SLIME_ATTACK = "mob.slime.attack";
public static final String SPLASH = "random.splash";
public static final String VILLAGER_DEATH = "mob.villager.death";
public static final String VILLAGER_HAGGLE = "mob.villager.haggle";
public static final String VILLAGER_HIT = "mob.villager.hit";
public static final String VILLAGER_IDLE = "mob.villager.idle";
public static final String WOOD_CLICK = "random.wood_click";
public static final String XP_ORB = "random.orb";
// BLOCK SOUNDS
public static final String BREAK_JAR = ModInfo.ID + ":break_jar";
public static final String HIT_PEG = ModInfo.ID + ":hit_peg";
public static final String HIT_RUSTY = ModInfo.ID + ":hit_rusty";
public static final String LOCK_CHEST = ModInfo.ID + ":lock_chest";
public static final String LOCK_DOOR = ModInfo.ID + ":lock_door";
public static final String LOCK_RATTLE = ModInfo.ID + ":lock_rattle";
public static final String ROCK_FALL = ModInfo.ID + ":rock_fall";
public static final String WEB_SPLAT = ModInfo.ID + ":web_splat";
// ENTITY SOUNDS
public static final String BOMB_FUSE = ModInfo.ID + ":bomb_fuse";
public static final String BOMB_WHISTLE = ModInfo.ID + ":bomb_whistle";
public static final String CHU_MERGE = ModInfo.ID + ":chu_merge";
public static final String DARKNUT_DIE = ModInfo.ID + ":armor_die";
public static final String DARKNUT_HIT = ModInfo.ID + ":armor_hit";
public static final String DARKNUT_LIVING = ModInfo.ID + ":armor_move";
public static final String FAIRY_BLESSING = ModInfo.ID + ":fairy_blessing";
public static final String FAIRY_LAUGH = ModInfo.ID + ":fairy_laugh";
public static final String FAIRY_LIVING = ModInfo.ID + ":fairy_living";
public static final String FAIRY_SKILL = ModInfo.ID + ":fairy_skill";
public static final String LEAF_RUSTLE = "step.grass";
public static final String LEAF_HIT = ModInfo.ID + ":leaf_hit";
public static final String SHOCK = ModInfo.ID + ":shock";
public static final String SPIT = ModInfo.ID + ":spit";
public static final String WHIP_CRACK = ModInfo.ID + ":whip_crack";
public static final String WHIRLWIND = ModInfo.ID + ":whirlwind";
// ITEM SOUNDS
public static final String CORK = ModInfo.ID + ":cork";
public static final String HAMMER = ModInfo.ID + ":hammer";
public static final String HOOKSHOT = ModInfo.ID + ":hookshot";
public static final String MAGIC_FAIL = ModInfo.ID + ":magic_failure";
public static final String MAGIC_FIRE = ModInfo.ID + ":magic_fire";
public static final String MAGIC_ICE = ModInfo.ID + ":magic_ice";
public static final String WHIP = ModInfo.ID + ":whip";
public static final String WHOOSH = ModInfo.ID + ":whoosh";
// PLAYER SOUNDS
public static final String GRUNT = ModInfo.ID + ":grunt";
// SPECIAL EVENT SOUNDS
public static final String BOSS_BATTLE = ModInfo.ID + ":boss_battle";
public static final String BOSS_SPAWN = ModInfo.ID + ":boss_spawn";
public static final String CASH_SALE = ModInfo.ID + ":cash_sale";
public static final String FLAME_ABSORB = ModInfo.ID + ":flame_absorb";
public static final String LEVELUP = ModInfo.ID + ":levelup";
public static final String MASTER_SWORD = ModInfo.ID + ":master_sword";
public static final String SECRET_MEDLEY = ModInfo.ID + ":secret_medley";
public static final String SPECIAL_DROP = ModInfo.ID + ":special_drop";
public static final String SUCCESS = ModInfo.ID + ":success";
public static final String SUCCESS_MAGIC = ModInfo.ID + ":success_magic";
// SWORD SKILL SOUNDS
public static final String ARMOR_BREAK = ModInfo.ID + ":armorbreak";
public static final String LEAPING_BLOW = ModInfo.ID + ":leapingblow";
public static final String HURT_FLESH = ModInfo.ID + ":hurtflesh";
public static final String MORTAL_DRAW = ModInfo.ID + ":mortaldraw";
public static final String SLAM = ModInfo.ID + ":slam";
public static final String SPIN_ATTACK = ModInfo.ID + ":spinattack";
public static final String SWORD_CUT = ModInfo.ID + ":swordcut";
public static final String SWORD_MISS = ModInfo.ID + ":swordmiss";
public static final String SWORD_STRIKE = ModInfo.ID + ":swordstrike";
}