/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.entity.ai; import com.google.common.base.Predicate; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; /** * * Identical to {@link EntityAINearestAttackableTarget} except that aggressiveness * may be limited by light level to replicate behavior such as spiders during the day. * */ public class EntityAINearestAttackableTargetNight<T extends EntityLivingBase> extends EntityAINearestAttackableTarget<T> { /** Light level below which task owner will search for targets */ private final float minLightLevel; public EntityAINearestAttackableTargetNight(EntityCreature taskOwner, Class<T> targetClass, int targetChance, boolean shouldCheckSight, float minLightLevel) { this(taskOwner, targetClass, targetChance, shouldCheckSight, false, minLightLevel); } public EntityAINearestAttackableTargetNight(EntityCreature taskOwner, Class<T> targetClass, int targetChance, boolean shouldCheckSight, boolean nearbyOnly, float minLightLevel) { this(taskOwner, targetClass, targetChance, shouldCheckSight, nearbyOnly, null, minLightLevel); } public EntityAINearestAttackableTargetNight(EntityCreature taskOwner, Class<T> targetClass, int targetChance, boolean shouldCheckSight, boolean nearbyOnly, Predicate<T> targetEntitySelector, float minLightLevel) { super(taskOwner, targetClass, targetChance, shouldCheckSight, nearbyOnly, targetEntitySelector); this.minLightLevel = minLightLevel; } @Override public boolean shouldExecute() { return (taskOwner.getBrightness(1.0F) < minLightLevel && super.shouldExecute()); } }