/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.world.crisis; import net.minecraft.entity.Entity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; import zeldaswordskills.block.tileentity.TileEntityDungeonCore; import zeldaswordskills.entity.mobs.EntityWizzrobe; public class SwampBattle extends BossBattle { public SwampBattle(TileEntityDungeonCore core) { super(core); } @Override protected int getNumBosses() { return 1; } @Override protected void generateBossMobs(World world, int number) { Entity mob = core.getBossType().getNewMob(world); if (mob instanceof EntityWizzrobe) { // already a boss-level mob, doesn't need boosting ((EntityWizzrobe) mob).setTeleBounds(new AxisAlignedBB(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ)); spawnMobInCorner(world, mob, world.rand.nextInt(4), false, false); } } }