/**
Copyright (C) <2017> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.item;
import java.util.List;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.StatCollector;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import zeldaswordskills.api.block.BlockWeight;
import zeldaswordskills.api.item.ILiftBlock;
import zeldaswordskills.api.item.IUnenchantable;
import zeldaswordskills.creativetab.ZSSCreativeTabs;
/**
*
* Gauntlets that allow the wearer to pick up certain blocks on right-click.
*
* Only solid opaque cubes can be picked up, and each gauntlet is only able
* to pick up blocks of a certain resistance or less, in addition to blocks
* implementing the ILiftable interface so long as the gauntlets match or
* exceed the required strength. Blocks with tile entities cannot be moved.
*
*/
public class ItemPowerGauntlets extends BaseModItem implements ILiftBlock, IUnenchantable
{
/** Max resistance that a block may have and still be picked up */
private final BlockWeight strength;
public ItemPowerGauntlets(BlockWeight strength) {
super();
this.strength = strength;
setMaxDamage(0);
setMaxStackSize(1);
setCreativeTab(ZSSCreativeTabs.tabTools);
}
@Override
public BlockWeight getLiftStrength(EntityPlayer player, ItemStack stack, IBlockState state) {
return strength;
}
@Override
public ItemStack onLiftBlock(EntityPlayer player, ItemStack stack, IBlockState state) {
return stack;
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> list, boolean advanced) {
list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip." + getUnlocalizedName().substring(5) + ".desc.0"));
}
}