/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.block; import net.minecraft.block.state.IBlockState; import net.minecraft.util.BlockPos; import net.minecraft.world.World; /** * * An interface to allow a variety of blocks to be considered valid during * TileEntityDungeonCore's structure validation process * */ public interface IDungeonBlock { /** * Called when verifying the door block to allow for variant and tile entity checking. * Typical implementation may look like this: * IBlockState expected = getStateFromMeta(meta); * return ((EnumType) state.getValue(VARIANT)) == ((EnumType) expected.getValue(VARIANT)); * @param state Current state of the block at the given position * @param meta Metadata value of the expected door variant * @return True if the current state variant is equivalent to that for the metadata value */ boolean isSameVariant(World world, BlockPos pos, IBlockState state, int meta); }