/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.world.crisis; import net.minecraft.block.material.Material; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.init.Blocks; import net.minecraft.world.World; import zeldaswordskills.block.tileentity.TileEntityDungeonCore; import zeldaswordskills.util.StructureGenUtils; public class FireBattle extends BossBattle { public FireBattle(TileEntityDungeonCore core) { super(core); } @Override public void beginCrisis(World world) { super.beginCrisis(world); scheduleUpdateTick(50); } @Override protected void endCrisis(World world) { StructureGenUtils.replaceMaterialWith(world, box.minX, box.maxX, box.minY, box.maxY, box.minZ, box.maxZ, Material.lava, Blocks.air.getDefaultState()); super.endCrisis(world); } @Override protected void onUpdateTick(World world) { if (difficulty > 1) { if (eventTimer % (550 - (difficulty * 50)) == 0) { setRandomBlockTo(world, Blocks.lava.getDefaultState(), ""); } if (eventTimer % (800 - (difficulty * 50)) == 0) { boolean flag = (difficulty == 3); spawnMobInCorner(world, new EntitySkeleton(world), world.rand.nextInt(4), flag, flag); } } if (eventTimer % 500 == 0) { destroyRandomPillar(world, true); } scheduleUpdateTick(50); } }