/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.world.crisis;
import net.minecraft.block.material.Material;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import zeldaswordskills.block.tileentity.TileEntityDungeonCore;
import zeldaswordskills.util.StructureGenUtils;
public class FireBattle extends BossBattle {
public FireBattle(TileEntityDungeonCore core) {
super(core);
}
@Override
public void beginCrisis(World world) {
super.beginCrisis(world);
scheduleUpdateTick(50);
}
@Override
protected void endCrisis(World world) {
StructureGenUtils.replaceMaterialWith(world, box.minX, box.maxX, box.minY, box.maxY, box.minZ, box.maxZ, Material.lava, Blocks.air.getDefaultState());
super.endCrisis(world);
}
@Override
protected void onUpdateTick(World world) {
if (difficulty > 1) {
if (eventTimer % (550 - (difficulty * 50)) == 0) {
setRandomBlockTo(world, Blocks.lava.getDefaultState(), "");
}
if (eventTimer % (800 - (difficulty * 50)) == 0) {
boolean flag = (difficulty == 3);
spawnMobInCorner(world, new EntitySkeleton(world), world.rand.nextInt(4), flag, flag);
}
}
if (eventTimer % 500 == 0) {
destroyRandomPillar(world, true);
}
scheduleUpdateTick(50);
}
}