/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.entity.ai; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.ai.EntityAIBase; /** * * Entity stays in place so long as it remains {@link IWallPerch#isPerched() perched}. * Perched status will be set to false if {@link IWallPerch#canPerch()} no longer returns true. * Uses mutexBit 1 to prevent most other movement- and attack-related AI. * */ public class EntityAIPerch extends EntityAIBase { protected final EntityCreature entity; protected IWallPerch entityPerch; public <T extends EntityCreature & IWallPerch> EntityAIPerch(T entity) { this.entity = entity; this.entityPerch = (IWallPerch) entity; this.setMutexBits(1); } @Override public boolean shouldExecute() { return entityPerch.isPerched(); } @Override public boolean continueExecuting() { if (!entityPerch.canPerch()) { entityPerch.setPerched(false); } return entityPerch.isPerched(); } }