/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.client; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.entity.player.ZSSPlayerInfo; import zeldaswordskills.network.AbstractMessage.AbstractClientMessage; /** * * Updates the currently nocked arrow on the client, since DataWatcher * is apparently unable to handle NULL values. * * Required for the Hero's Bow to fire without the graphical glitch * caused by writing to NBT. * */ public class SetNockedArrowPacket extends AbstractClientMessage<SetNockedArrowPacket> { private ItemStack arrowStack; public SetNockedArrowPacket() {} public SetNockedArrowPacket(ItemStack arrowStack) { this.arrowStack = arrowStack; } @Override protected void read(PacketBuffer buffer) throws IOException { arrowStack = buffer.readItemStackFromBuffer(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeItemStackToBuffer(arrowStack); } @Override protected void process(EntityPlayer player, Side side) { ZSSPlayerInfo.get(player).setNockedArrow(arrowStack); } }