/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.client;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.entity.player.ZSSPlayerInfo;
import zeldaswordskills.network.AbstractMessage.AbstractClientMessage;
/**
*
* Updates the currently nocked arrow on the client, since DataWatcher
* is apparently unable to handle NULL values.
*
* Required for the Hero's Bow to fire without the graphical glitch
* caused by writing to NBT.
*
*/
public class SetNockedArrowPacket extends AbstractClientMessage<SetNockedArrowPacket>
{
private ItemStack arrowStack;
public SetNockedArrowPacket() {}
public SetNockedArrowPacket(ItemStack arrowStack) {
this.arrowStack = arrowStack;
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
arrowStack = buffer.readItemStackFromBuffer();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeItemStackToBuffer(arrowStack);
}
@Override
protected void process(EntityPlayer player, Side side) {
ZSSPlayerInfo.get(player).setNockedArrow(arrowStack);
}
}