/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.client.render.entity; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import zeldaswordskills.entity.mobs.EntityOctorok; import zeldaswordskills.ref.ModInfo; @SideOnly(Side.CLIENT) public class RenderEntityOctorok extends RenderLiving<EntityOctorok> { private static final ResourceLocation texture1 = new ResourceLocation(ModInfo.ID + ":textures/entity/octorok1.png"); private static final ResourceLocation texture2 = new ResourceLocation(ModInfo.ID + ":textures/entity/octorok2.png"); public RenderEntityOctorok(RenderManager renderManager, ModelBase model, float shadowSize) { super(renderManager, model, shadowSize); } @Override public void doRender(EntityOctorok entity, double dx, double dy, double dz, float f, float f1) { super.doRender(entity, dx, dy, dz, f, f1); } @Override protected float handleRotationFloat(EntityOctorok entity, float f) { return entity.prevTentacleAngle + (entity.tentacleAngle - entity.prevTentacleAngle) * f; } @Override protected void rotateCorpse(EntityOctorok entity, float dx, float dy, float dz) { float f3 = entity.prevSquidPitch + (entity.squidPitch - entity.prevSquidPitch) * dz; float f4 = entity.prevSquidYaw + (entity.squidYaw - entity.prevSquidYaw) * dz; GlStateManager.translate(0.0F, 0.5F, 0.0F); GlStateManager.rotate(180.0F - dy, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(f3, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(f4, 0.0F, 1.0F, 0.0F); GlStateManager.translate(0.0F, -1.2F, 0.0F); } @Override protected ResourceLocation getEntityTexture(EntityOctorok entity) { return (entity.getType() == 0 ? texture1 : texture2); } public static class Factory implements IRenderFactory<EntityOctorok> { protected final ModelBase model; protected final float shadowSize; public Factory(ModelBase model, float shadowSize) { this.model = model; this.shadowSize = shadowSize; } @Override public Render<? super EntityOctorok> createRenderFor(RenderManager manager) { return new RenderEntityOctorok(manager, this.model, this.shadowSize); } } }