/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.api.item; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import zeldaswordskills.api.block.BlockWeight; /** * * Interface for items that can lift blocks, replacing the item temporarily with an * ItemHeldBlock and returning the original itemstack when the held block is placed. * * Only solid opaque cubes without tile entities may be lifted, and vanilla blocks * may not be lifted in Adventure Mode or if the player is otherwise unable to edit * the world. ILiftable blocks are not restricted by editing permissions. * */ public interface ILiftBlock { /** * Returns the strength of this item for the purpose of lifting blocks * Player-, ItemStack-, and Block- sensitive * @param state the block (and its state) that was struck */ BlockWeight getLiftStrength(EntityPlayer player, ItemStack stack, IBlockState state); /** * Called when a block is lifted right before the stack is stored as NBT in the held block * @param stack the ILiftBlock itemstack currently held by the player * @return the stack that will be given to the player when the block is placed; null is okay */ ItemStack onLiftBlock(EntityPlayer player, ItemStack stack, IBlockState state); }