/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.entity.player.ZSSPlayerSkills; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; import zeldaswordskills.skills.ICombo; import zeldaswordskills.skills.SkillBase; /** * * This packet simply informs the server when an attack combo should be ended prematurely. * If a combo ends on the server side, the Combo class' own endCombo method should be used * directly instead of sending a packet. * */ public class EndComboPacket extends AbstractServerMessage<EndComboPacket> { /** Id of skill that implements ICombo */ private byte id; public EndComboPacket() {} public EndComboPacket(SkillBase skill) { this.id = skill.getId(); } @Override protected void read(PacketBuffer buffer) throws IOException { id = buffer.readByte(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeByte(id); } @Override protected void process(EntityPlayer player, Side side) { if (SkillBase.getSkill(id) instanceof ICombo) { ICombo skill = (ICombo) ZSSPlayerSkills.get(player).getPlayerSkill(id); if (skill != null) { if (skill.isComboInProgress()) { skill.getCombo().endCombo(player); } else { skill.setCombo(null); } } } } }