/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.entity.player.ZSSPlayerSkills;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
import zeldaswordskills.skills.ICombo;
import zeldaswordskills.skills.SkillBase;
/**
*
* This packet simply informs the server when an attack combo should be ended prematurely.
* If a combo ends on the server side, the Combo class' own endCombo method should be used
* directly instead of sending a packet.
*
*/
public class EndComboPacket extends AbstractServerMessage<EndComboPacket>
{
/** Id of skill that implements ICombo */
private byte id;
public EndComboPacket() {}
public EndComboPacket(SkillBase skill) {
this.id = skill.getId();
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
id = buffer.readByte();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeByte(id);
}
@Override
protected void process(EntityPlayer player, Side side) {
if (SkillBase.getSkill(id) instanceof ICombo) {
ICombo skill = (ICombo) ZSSPlayerSkills.get(player).getPlayerSkill(id);
if (skill != null) {
if (skill.isComboInProgress()) {
skill.getCombo().endCombo(player);
} else {
skill.setCombo(null);
}
}
}
}
}