/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
import zeldaswordskills.network.PacketDispatcher;
import zeldaswordskills.network.client.SyncCurrentMagicPacket;
/**
*
* SharedMonsterAttribute is synchronized too slowly from server->client, such that the
* player's maximum magic points are not correct at the time of receiving the sync player
* info packet upon joining the world, causing current magic to potentially be truncated.
*
*/
public class RequestCurrentMagicPacket extends AbstractServerMessage<RequestCurrentMagicPacket>
{
public RequestCurrentMagicPacket() {}
@Override
protected void read(PacketBuffer buffer) throws IOException {}
@Override
protected void write(PacketBuffer buffer) throws IOException {}
@Override
protected void process(EntityPlayer player, Side side) {
if (player instanceof EntityPlayerMP) {
PacketDispatcher.sendTo(new SyncCurrentMagicPacket(player, true), (EntityPlayerMP) player);
}
}
}