/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; import zeldaswordskills.network.PacketDispatcher; import zeldaswordskills.network.client.SyncCurrentMagicPacket; /** * * SharedMonsterAttribute is synchronized too slowly from server->client, such that the * player's maximum magic points are not correct at the time of receiving the sync player * info packet upon joining the world, causing current magic to potentially be truncated. * */ public class RequestCurrentMagicPacket extends AbstractServerMessage<RequestCurrentMagicPacket> { public RequestCurrentMagicPacket() {} @Override protected void read(PacketBuffer buffer) throws IOException {} @Override protected void write(PacketBuffer buffer) throws IOException {} @Override protected void process(EntityPlayer player, Side side) { if (player instanceof EntityPlayerMP) { PacketDispatcher.sendTo(new SyncCurrentMagicPacket(player, true), (EntityPlayerMP) player); } } }