/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.world.gen.structure;
import java.util.Random;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.world.ChunkCoordIntPair;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import zeldaswordskills.ZSSMain;
import zeldaswordskills.ref.Config;
import zeldaswordskills.ref.ModInfo;
import zeldaswordskills.util.BossType;
import zeldaswordskills.util.StructureGenUtils;
import zeldaswordskills.world.gen.AntiqueAtlasHelper;
/**
*
* The structureMap for Boss Dungeons uses the standard chunkXZ pair for the key and stores
* the BossType ordinal as the value.
*
*/
public class MapGenBossRoom extends ZSSMapGenBase
{
@Override
public void generate(IChunkProvider provider, World world, Random rand, int chunkX, int chunkZ) {
this.worldObj = world;
loadOrCreateData(worldObj);
int size = rand.nextInt(5) + 9;
int posX = (chunkX << 4) + rand.nextInt(16 - size);
int posZ = (chunkZ << 4) + rand.nextInt(16 - size);
BlockPos pos = new BlockPos(posX, 64, posZ);
// Require minimum of half the minimum distance between dungeons as buffer around villages
if (world.villageCollectionObj != null && world.villageCollectionObj.getNearestVillage(pos, 8 * Config.getMinBossDistance()) != null) {
return;
}
BossType type = BossType.getBossType(world, pos);
if (type != null) {
RoomBoss room = new RoomBoss(type, chunkX, chunkZ, rand, size, Blocks.stone);
if (rand.nextFloat() < 0.2F && !areStructuresWithinRange(room, Config.getMinBossDistance())) {
int posY = StructureGenUtils.getAverageSurfaceHeight(world, pos);
if (room.generate(this, world, rand, posX, posY, posZ)) {
//LogHelper.finer("Boss room of type " + type.toString() + " successfully generated at " + room.getBoundingBox().toString());
onStructureGenerated(world, room);
} else {
//LogHelper.finest("Boss room of type " + type.toString() + " failed to generate at " + room.getBoundingBox().toString());
}
}
}
}
@Override
public String getTagName() {
return "zssBossRooms";
}
/**
* Always returns null for boss rooms; generate on a chunk-by-chunk basis only
*/
@Override
protected StructureBoundingBox getStructureBBAt(int x, int y, int z) {
return null;
}
/**
* Whether the lake generating at chunkX and chunkZ should be denied or not
* (prevents lakes from destroying boss rooms within one chunk)
*/
public boolean shouldDenyLakeAt(int chunkX, int chunkZ) {
return (isRoomInChunk(chunkX, chunkZ) || isRoomInChunk(chunkX + 1, chunkZ + 1) ||
isRoomInChunk(chunkX + 1, chunkZ - 1) || isRoomInChunk(chunkX - 1, chunkZ + 1) ||
isRoomInChunk(chunkX - 1, chunkZ - 1) || isRoomInChunk(chunkX, chunkZ + 1) ||
isRoomInChunk(chunkX, chunkZ - 1) || isRoomInChunk(chunkX + 1, chunkZ) ||
isRoomInChunk(chunkX - 1, chunkZ));
}
/**
* Returns true if a boss room exists in the chunk provided
*/
protected boolean isRoomInChunk(int chunkX, int chunkZ) {
return structureMap.containsKey(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(chunkX, chunkZ)));
}
/**
* @param range range is in chunks
*/
@Override
public boolean areStructuresWithinRange(RoomBase room, int range) {
loadOrCreateData(worldObj);
for (int i = room.chunkX - range; i <= room.chunkX + range; ++i) {
for (int j = room.chunkZ - range; j <= room.chunkZ + range; ++j) {
if (structureMap.containsKey(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(i, j)))) {
BossType type = ((RoomBoss) room).getBossType();
if (type != null && (Config.areBossDungeonsRandom() || type.ordinal() == getBossTypeFor(i, j))) {
//LogHelper.finer("Boss room of same type found within " + range + " chunks of " + room.chunkX + "/" + room.chunkZ);
return true;
} else if (((room.chunkX - i) * (room.chunkX - i) + (room.chunkZ - j) * (room.chunkZ - j)) < (range * range) / 2) {
//LogHelper.finer("Boss room of different type found within " + ((range * range) / 2) + " chunks squared of " + room.chunkX + "/" + room.chunkZ);
return true;
}
}
}
}
return false;
}
@Override
protected void translateNbtIntoMap(NBTTagCompound compound) {
if (compound.hasKey("chunkX") && compound.hasKey("chunkZ") && compound.hasKey("bossType")) {
int i = compound.getInteger("chunkX");
int j = compound.getInteger("chunkZ");
int bossType = compound.getInteger("bossType");
structureMap.put(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(i, j)), bossType);
//LogHelper.finer("Loaded roomList data for chunk " + i + "/" + j);
} else {
ZSSMain.logger.warn("Failed to translate Boss Room NBT compound into structure map");
}
}
/**
* Returns the ordinal value of the BossType of the Boss Dungeon in chunkXZ, or -1 if
* no structure exists there
*/
protected int getBossTypeFor(int chunkX, int chunkZ) {
if (structureMap.containsKey(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(chunkX, chunkZ)))) {
return (Integer) structureMap.get(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(chunkX, chunkZ)));
} else {
return -1;
}
}
/**
* Updates the structure map and adds the appropriate nbt compound to the room data
*/
protected void onStructureGenerated(World world, RoomBoss room) {
AntiqueAtlasHelper.placeCustomTile(world, ModInfo.ATLAS_DUNGEON_ID + room.getBossType().ordinal(), room.chunkX, room.chunkZ);
structureMap.put(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(room.chunkX, room.chunkZ)), room.getBossType().ordinal());
NBTTagCompound compound = new NBTTagCompound();
compound.setInteger("bossType", room.getBossType().ordinal());
addRoomTag(compound, room.chunkX, room.chunkZ);
}
}