/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.bidirectional;
import java.io.IOException;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.network.AbstractMessage;
/**
*
* Plays a sound on the client or server side
*
*/
public class PlaySoundPacket extends AbstractMessage<PlaySoundPacket>
{
private String sound;
private float volume;
private float pitch;
/** Coordinates at which to play the sound; used on the server side */
private double x, y, z;
public PlaySoundPacket() {}
public PlaySoundPacket(String sound, float volume, float pitch, double x, double y, double z) {
this.sound = sound;
this.volume = volume;
this.pitch = pitch;
this.x = x;
this.y = y;
this.z = z;
}
/**
* Use only when sending to the SERVER to use the entity's coordinates as the center;
* if sent to the client, the position coordinates will be ignored.
*/
public PlaySoundPacket(String sound, float volume, float pitch, Entity entity) {
this(sound, volume, pitch, entity.posX, entity.posY, entity.posZ);
}
/**
* Use only when sending to the CLIENT - the sound will play at the player's position
*/
public PlaySoundPacket(String sound, float volume, float pitch) {
this(sound, volume, pitch, 0, 0, 0);
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
sound = ByteBufUtils.readUTF8String(buffer);
volume = buffer.readFloat();
pitch = buffer.readFloat();
x = buffer.readDouble();
y = buffer.readDouble();
z = buffer.readDouble();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
ByteBufUtils.writeUTF8String(buffer, sound);
buffer.writeFloat(volume);
buffer.writeFloat(pitch);
buffer.writeDouble(x);
buffer.writeDouble(y);
buffer.writeDouble(z);
}
@Override
protected void process(EntityPlayer player, Side side) {
if (side.isClient()) {
player.playSound(sound, volume, pitch);
} else {
player.worldObj.playSoundEffect(x, y, z, sound, volume, pitch);
}
}
}