/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.item.ItemBomb; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; /** * * Hack to prevent bombs ticking while a GUI screen is open by not ticking * automatically on the server and instead relying on this packet (client * knows if a gui is open, but server does not). * */ public class BombTickPacket extends AbstractServerMessage<BombTickPacket> { /** Index of inventory slot containing the ticking bomb */ private int slot; public BombTickPacket() {} public BombTickPacket(int slot) { this.slot = slot; } @Override protected void read(PacketBuffer buffer) throws IOException { slot = buffer.readInt(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeInt(slot); } @Override protected void process(EntityPlayer player, Side side) { ItemStack bomb = player.inventory.getStackInSlot(slot); if (bomb != null && bomb.getItem() instanceof ItemBomb) { ((ItemBomb) bomb.getItem()).tickBomb(bomb, player.worldObj, player, slot); } } }