/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.item.ItemBomb;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
/**
*
* Hack to prevent bombs ticking while a GUI screen is open by not ticking
* automatically on the server and instead relying on this packet (client
* knows if a gui is open, but server does not).
*
*/
public class BombTickPacket extends AbstractServerMessage<BombTickPacket>
{
/** Index of inventory slot containing the ticking bomb */
private int slot;
public BombTickPacket() {}
public BombTickPacket(int slot) {
this.slot = slot;
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
slot = buffer.readInt();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeInt(slot);
}
@Override
protected void process(EntityPlayer player, Side side) {
ItemStack bomb = player.inventory.getStackInSlot(slot);
if (bomb != null && bomb.getItem() instanceof ItemBomb) {
((ItemBomb) bomb.getItem()).tickBomb(bomb, player.worldObj, player, slot);
}
}
}