/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.item;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import zeldaswordskills.api.item.IHandlePickup;
import zeldaswordskills.api.item.IUnenchantable;
import zeldaswordskills.creativetab.ZSSCreativeTabs;
import zeldaswordskills.entity.player.ZSSPlayerInfo;
import zeldaswordskills.ref.Config;
import zeldaswordskills.ref.Sounds;
import zeldaswordskills.util.PlayerUtils;
/**
*
* A class for Items that cannot be stored in the inventory, but have some
* sort of effect when picked up (i.e. collided with).
*
* For the item to have an effect, it must extend this class (or use an anonymous class)
* that provides an implementation for {@link #onPickupItem(ItemStack, EntityPlayer)}
*
*/
public abstract class ItemPickupOnly extends BaseModItem implements IHandlePickup, IUnenchantable
{
public ItemPickupOnly() {
super();
setMaxStackSize(1);
setCreativeTab(ZSSCreativeTabs.tabTools);
}
public static class ItemMagicJar extends ItemPickupOnly
{
/** Amount of magic to restore */
private final int restoreMp;
public ItemMagicJar(int restoreMp) {
super();
this.restoreMp = restoreMp;
}
@Override
public boolean onPickupItem(ItemStack stack, EntityPlayer player) {
ZSSPlayerInfo info = ZSSPlayerInfo.get(player);
if (info.getCurrentMagic() < info.getMaxMagic() || Config.alwaysPickupHearts()) {
--stack.stackSize;
info.restoreMagic(restoreMp);
PlayerUtils.playSound(player, Sounds.SUCCESS_MAGIC, 0.6F, 1.0F);
return true;
}
return false;
}
}
}