/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.client;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.entity.player.ZSSPlayerInfo;
import zeldaswordskills.network.AbstractMessage.AbstractClientMessage;
/**
*
* Synchronizes all PlayerInfo data on the client
*
*/
public class SyncPlayerInfoPacket extends AbstractClientMessage<SyncPlayerInfoPacket>
{
/** NBTTagCompound used to store and transfer the Player's Info */
private NBTTagCompound compound;
/** Whether skills should validate; only false when skills reset */
private boolean validate = true;
public SyncPlayerInfoPacket() {}
public SyncPlayerInfoPacket(ZSSPlayerInfo info) {
compound = new NBTTagCompound();
info.saveNBTData(compound);
}
/**
* Sets validate to false for reset skills packets
*/
public SyncPlayerInfoPacket setReset() {
validate = false;
return this;
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
compound = buffer.readNBTTagCompoundFromBuffer();
validate = buffer.readBoolean();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeNBTTagCompoundToBuffer(compound);
buffer.writeBoolean(validate);
}
@Override
protected void process(EntityPlayer player, Side side) {
ZSSPlayerInfo info = ZSSPlayerInfo.get(player);
info.loadNBTData(compound);
if (validate) {
info.getPlayerSkills().validateSkills();
}
}
}