/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.client; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.entity.player.ZSSPlayerInfo; import zeldaswordskills.network.AbstractMessage.AbstractClientMessage; /** * * Synchronizes all PlayerInfo data on the client * */ public class SyncPlayerInfoPacket extends AbstractClientMessage<SyncPlayerInfoPacket> { /** NBTTagCompound used to store and transfer the Player's Info */ private NBTTagCompound compound; /** Whether skills should validate; only false when skills reset */ private boolean validate = true; public SyncPlayerInfoPacket() {} public SyncPlayerInfoPacket(ZSSPlayerInfo info) { compound = new NBTTagCompound(); info.saveNBTData(compound); } /** * Sets validate to false for reset skills packets */ public SyncPlayerInfoPacket setReset() { validate = false; return this; } @Override protected void read(PacketBuffer buffer) throws IOException { compound = buffer.readNBTTagCompoundFromBuffer(); validate = buffer.readBoolean(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeNBTTagCompoundToBuffer(compound); buffer.writeBoolean(validate); } @Override protected void process(EntityPlayer player, Side side) { ZSSPlayerInfo info = ZSSPlayerInfo.get(player); info.loadNBTData(compound); if (validate) { info.getPlayerSkills().validateSkills(); } } }