/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.client; import java.io.IOException; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.api.item.ArmorIndex; import zeldaswordskills.item.ZSSItems; import zeldaswordskills.network.AbstractMessage.AbstractClientMessage; /** * * Getting around derpiness of Minecraft: client-side world.getMaterial returns * incorrect value and is unable to detect liquids until player is submerged, * regardless of position parameters passed. * * This packet should be received on the client side when the player is standing * in liquid wearing Heavy Boots; use to increase velocity. * */ public class InLiquidPacket extends AbstractClientMessage<InLiquidPacket> { /** If this is true, the magnitude of velocity increase will be higher*/ private boolean inLava; public InLiquidPacket() {} public InLiquidPacket(boolean inLava) { this.inLava = inLava; } @Override protected void read(PacketBuffer buffer) throws IOException { inLava = buffer.readBoolean(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeBoolean(inLava); } @Override protected void process(EntityPlayer player, Side side) { if (player.getCurrentArmor(ArmorIndex.WORN_BOOTS) != null && player.getCurrentArmor(ArmorIndex.WORN_BOOTS).getItem() == ZSSItems.bootsHeavy) { double d = (inLava ? 1.75D : 1.125D); if (player.onGround) { player.motionX *= d; player.motionZ *= d; } else if (player.motionY < 0 && !Minecraft.getMinecraft().gameSettings.keyBindJump.isKeyDown()) { player.motionY *= 1.5; if (player.motionY < -0.35D) { player.motionY = -0.35D; } } } } }