/**
Copyright (C) <2016> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.api.entity.ai;
/**
*
* Contains methods specifically for interacting with {@link IEntityDynamicAI} types
* of AI, such as the default {@link EntityAIDynamic} implementation.
*
*/
public interface IEntityDynamic extends IAnimatedEntity {
/**
* Return true if the current action is allowed to begin and/or continue
*/
boolean canExecute(int action_id, IEntityDynamicAI ai);
/**
* Called from the {@link IEntityDynamicAI} when the action first begins
* @param action_id Usually the same as retrieved from the AI
* @param ai AI instance provided for ease of access to AI fields and methods
*/
void beginAction(int action_id, IEntityDynamicAI ai);
/**
* Called from the {@link IEntityDynamicAI} once the action has fully completed
* @param action_id Usually the same as retrieved from the AI
* @param ai AI instance provided for ease of access to AI fields and methods
*/
void endAction(int action_id, IEntityDynamicAI ai);
/**
* Called from the {@link IEntityDynamicAI} when the (usually delayed) action should be performed
* @param action_id Usually the same as retrieved from the AI
* @param ai AI instance provided for ease of access to AI fields and methods
*/
void performAction(int action_id, IEntityDynamicAI ai);
}