/** Copyright (C) <2016> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.api.entity.ai; /** * * Contains methods specifically for interacting with {@link IEntityDynamicAI} types * of AI, such as the default {@link EntityAIDynamic} implementation. * */ public interface IEntityDynamic extends IAnimatedEntity { /** * Return true if the current action is allowed to begin and/or continue */ boolean canExecute(int action_id, IEntityDynamicAI ai); /** * Called from the {@link IEntityDynamicAI} when the action first begins * @param action_id Usually the same as retrieved from the AI * @param ai AI instance provided for ease of access to AI fields and methods */ void beginAction(int action_id, IEntityDynamicAI ai); /** * Called from the {@link IEntityDynamicAI} once the action has fully completed * @param action_id Usually the same as retrieved from the AI * @param ai AI instance provided for ease of access to AI fields and methods */ void endAction(int action_id, IEntityDynamicAI ai); /** * Called from the {@link IEntityDynamicAI} when the (usually delayed) action should be performed * @param action_id Usually the same as retrieved from the AI * @param ai AI instance provided for ease of access to AI fields and methods */ void performAction(int action_id, IEntityDynamicAI ai); }