/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.skills;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
public class SkillPassive extends SkillBase
{
/**
* Constructs the first instance of a skill and stores it in the skill list
* @param name this is the unlocalized name and should not contain any spaces
*/
protected SkillPassive(String name) {
super(name, true);
}
protected SkillPassive(SkillBase skill) {
super(skill);
}
@Override
public SkillPassive newInstance() {
return new SkillPassive(this);
}
@Override
protected void levelUp(EntityPlayer player) {}
@Override
public final void writeToNBT(NBTTagCompound compound) {
compound.setByte("id", getId());
compound.setByte("level", level);
}
@Override
public final void readFromNBT(NBTTagCompound compound) {
level = compound.getByte("level");
}
@Override
public final SkillPassive loadFromNBT(NBTTagCompound compound) {
SkillPassive skill = (SkillPassive) getNewSkillInstance(compound.getByte("id"));
skill.readFromNBT(compound);
return skill;
}
}