/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.skills;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import zeldaswordskills.network.server.TargetIdPacket;
/**
*
* Interface for skills that are able to lock on to a target, switch targets, etc. Only one
* such skill should be active at a time.
*
*/
public interface ILockOnTarget
{
/**
* Returns true if player currently targeting an entity
*/
boolean isLockedOn();
/**
* Returns entity currently locked on to, or null if not locked on
*/
Entity getCurrentTarget();
/**
* Called on the server side when {@link TargetIdPacket} is received
*/
void setCurrentTarget(EntityPlayer player, Entity target);
/**
* Should find and return the next valid target or null
*/
@SideOnly(Side.CLIENT)
void getNextTarget(EntityPlayer player);
}