/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.skills; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import zeldaswordskills.network.server.TargetIdPacket; /** * * Interface for skills that are able to lock on to a target, switch targets, etc. Only one * such skill should be active at a time. * */ public interface ILockOnTarget { /** * Returns true if player currently targeting an entity */ boolean isLockedOn(); /** * Returns entity currently locked on to, or null if not locked on */ Entity getCurrentTarget(); /** * Called on the server side when {@link TargetIdPacket} is received */ void setCurrentTarget(EntityPlayer player, Entity target); /** * Should find and return the next valid target or null */ @SideOnly(Side.CLIENT) void getNextTarget(EntityPlayer player); }