/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import net.minecraftforge.fml.common.eventhandler.Event.Result; import zeldaswordskills.util.BlockRotationData; public class BlockTargetDirectional extends BlockTarget implements IVanillaRotation { public static final PropertyDirection FACING = PropertyDirection.create("facing"); public BlockTargetDirectional(Material material) { super(material); setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); } @Override public Result canGrabBlock(HookshotType type, World world, BlockPos pos, EnumFacing face) { return (face.getOpposite() == world.getBlockState(pos).getValue(FACING) ? Result.ALLOW : Result.DENY); } @Override public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing face, float hitX, float hitY, float hitZ, int meta, EntityLivingBase entity) { return getStateFromMeta(meta).withProperty(FACING, face.getOpposite()); } @Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase entity, ItemStack stack) { EnumFacing face = EnumFacing.fromAngle(entity.rotationYaw); if (entity.rotationPitch < -45.0F) { face = EnumFacing.UP; } else if (entity.rotationPitch > 45.0F) { face = EnumFacing.DOWN; } world.setBlockState(pos, state.withProperty(FACING, face), 3); } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(FACING, EnumFacing.getFront(meta)); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FACING).getIndex(); } @Override protected BlockState createBlockState() { return new BlockState(this, FACING); } @Override public BlockRotationData.Rotation getRotationPattern() { return BlockRotationData.Rotation.PISTON_CONTAINER; } }