/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.ZSSMain;
import zeldaswordskills.item.ICyclableItem;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
import zeldaswordskills.network.PacketDispatcher;
import zeldaswordskills.network.client.SetItemModePacket;
public class CycleItemModePacket extends AbstractServerMessage<CycleItemModePacket>
{
private boolean next;
public CycleItemModePacket() {}
/**
* @param next True to cycle to the next item mode, or false to cycle to the previous mode
*/
public CycleItemModePacket(boolean next) {
this.next = next;
}
@Override
protected void read(PacketBuffer buffer) throws IOException {
next = buffer.readBoolean();
}
@Override
protected void write(PacketBuffer buffer) throws IOException {
buffer.writeBoolean(next);
}
@Override
protected void process(EntityPlayer player, Side side) {
ItemStack stack = player.getHeldItem();
if (stack == null || !(stack.getItem() instanceof ICyclableItem)) {
ZSSMain.logger.warn("Received CycleItemModePacket with invalid held item " + stack);
return;
}
if (next) {
((ICyclableItem) stack.getItem()).nextItemMode(stack, player);
} else {
((ICyclableItem) stack.getItem()).prevItemMode(stack, player);
}
if (player instanceof EntityPlayerMP) {
PacketDispatcher.sendTo(new SetItemModePacket(((ICyclableItem) stack.getItem()).getCurrentMode(stack, player)), (EntityPlayerMP) player);
}
}
}