/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.ZSSMain; import zeldaswordskills.item.ICyclableItem; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; import zeldaswordskills.network.PacketDispatcher; import zeldaswordskills.network.client.SetItemModePacket; public class CycleItemModePacket extends AbstractServerMessage<CycleItemModePacket> { private boolean next; public CycleItemModePacket() {} /** * @param next True to cycle to the next item mode, or false to cycle to the previous mode */ public CycleItemModePacket(boolean next) { this.next = next; } @Override protected void read(PacketBuffer buffer) throws IOException { next = buffer.readBoolean(); } @Override protected void write(PacketBuffer buffer) throws IOException { buffer.writeBoolean(next); } @Override protected void process(EntityPlayer player, Side side) { ItemStack stack = player.getHeldItem(); if (stack == null || !(stack.getItem() instanceof ICyclableItem)) { ZSSMain.logger.warn("Received CycleItemModePacket with invalid held item " + stack); return; } if (next) { ((ICyclableItem) stack.getItem()).nextItemMode(stack, player); } else { ((ICyclableItem) stack.getItem()).prevItemMode(stack, player); } if (player instanceof EntityPlayerMP) { PacketDispatcher.sendTo(new SetItemModePacket(((ICyclableItem) stack.getItem()).getCurrentMode(stack, player)), (EntityPlayerMP) player); } } }