/** Copyright (C) <2017> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.item; import java.util.List; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.StatCollector; import net.minecraft.village.MerchantRecipe; import net.minecraft.village.MerchantRecipeList; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import zeldaswordskills.api.block.IHookable.HookshotType; import zeldaswordskills.api.item.IUnenchantable; import zeldaswordskills.creativetab.ZSSCreativeTabs; import zeldaswordskills.entity.projectile.EntityHookShot; import zeldaswordskills.ref.ModInfo; import zeldaswordskills.ref.Sounds; import zeldaswordskills.util.MerchantRecipeHelper; import zeldaswordskills.util.PlayerUtils; /** * * When right-clicked, the hookshot shoots out up to 8 blocks away, grabbing on to a suitable * material and pulling the player to that position. There are multiple variations: * * Hookshot: grapples wood * Stoneshot: grapples stone; if it hits wood, it will destroy the block * Multishot: can grapple wood, stone, clay, and ground (but not sand) * Extended (add-on): doubles the reach distance * * Note that all variations will break glass upon impact. * * Only the first type (Hookshot) can be found; the others must be built from this base hookshot * by finding components and getting help from villagers. * */ public class ItemHookShot extends BaseModItem implements IUnenchantable { protected static final String[] shotNames = {"hookshot","clawshot","multishot"}; public ItemHookShot() { super(); setMaxStackSize(1); setHasSubtypes(true); setCreativeTab(ZSSCreativeTabs.tabTools); setFull3D(); } /** Returns this hookshot's enum Type from stack damage value */ public HookshotType getType(int damage) { return (damage > -1 ? HookshotType.values()[damage % HookshotType.values().length] : HookshotType.WOOD_SHOT); } @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.BLOCK; } @Override public int getMaxItemUseDuration(ItemStack stack) { return 16000; } @Override public boolean isItemTool(ItemStack stack) { return true; } @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { player.setItemInUse(stack, getMaxItemUseDuration(stack)); EntityHookShot shot = new EntityHookShot(player.worldObj, player); shot.setThrower(player); shot.setType(getType(stack.getItemDamage())); if (!player.worldObj.isRemote) { player.worldObj.spawnEntityInWorld(shot); player.worldObj.playSoundAtEntity(player, Sounds.HOOKSHOT, 1.0F, 1.0F); } return stack; } @Override public void onUsingTick(ItemStack stack, EntityPlayer player, int count) { if (count % 9 == 8 && !player.worldObj.isRemote) { player.worldObj.playSoundAtEntity(player, Sounds.HOOKSHOT, 1.0F, 1.0F); } } @Override public boolean onLeftClickEntity(ItemStack stack, EntityPlayer player, Entity entity) { if (!player.worldObj.isRemote && entity.getClass() == EntityVillager.class) { EntityVillager villager = (EntityVillager) entity; MerchantRecipeList trades = villager.getRecipes(player); if (villager.getProfession() == 3) { MerchantRecipe trade = new MerchantRecipe(stack.copy(), new ItemStack(Items.emerald, 16)); if (MerchantRecipeHelper.addToListWithCheck(trades, trade) || player.worldObj.rand.nextFloat() < 0.5F) { PlayerUtils.sendTranslatedChat(player, "chat.zss.trade.generic.sell.0"); } else { PlayerUtils.sendTranslatedChat(player, "chat.zss.trade.generic.sorry.1"); } } else { PlayerUtils.sendTranslatedChat(player, "chat.zss.trade.generic.sorry.0"); } } return true; } @Override public String getUnlocalizedName(ItemStack stack) { return getUnlocalizedName() + "." + stack.getItemDamage(); } @Override @SideOnly(Side.CLIENT) public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> list) { for (int i = 0; i < HookshotType.values().length; ++i) { list.add(new ItemStack(item, 1, i)); } } @Override @SideOnly(Side.CLIENT) public String[] getVariants() { String[] variants = new String[HookshotType.values().length]; for (int i = 0; i < HookshotType.values().length; ++i) { variants[i] = ModInfo.ID + ":" + shotNames[i / 2]; } return variants; } @Override @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, EntityPlayer player, List<String> list, boolean advanced) { list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.0")); switch(getType(stack.getItemDamage())) { case WOOD_SHOT: case WOOD_SHOT_EXT: list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.10")); list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.11")); break; case CLAW_SHOT: case CLAW_SHOT_EXT: list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.20")); list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.21")); break; case MULTI_SHOT: list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.30")); list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.31")); break; case MULTI_SHOT_EXT: list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.32")); list.add(EnumChatFormatting.ITALIC + StatCollector.translateToLocal("tooltip.zss.hookshot.desc.31")); break; } } }