/** Copyright (C) <2016> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.api.entity.ai; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MathHelper; /** * * Wrapper for entity actions; expected to be used in combination with entities * implementing either {@link IAnimatedEntity} or {@link IEntityDynamic}. * */ public class EntityAction { /** Action ID, e.g. for use as the bit flag sent to {@link EntityLivingBase#handleHealthUpdate} */ public final int id; /** Base duration of this action */ public final int duration; /** Default frame on which any special action should occur */ public final int action_frame; /** * @param id See {@link #id}; this is used for the hash code and should be unique within the expected action group * @param duration See {@link #duration} * @param action_frame See {@link #action_frame} */ public EntityAction(int id, int duration, int action_frame) { this.id = id; this.duration = duration; this.action_frame = action_frame; } /** * Returns the actual frame on which the action should be performed based on the given speed */ public int getActionFrame(float speed) { return MathHelper.ceiling_float_int((float) action_frame / speed); } /** * Returns the total duration of this action based on the given speed */ public int getDuration(float speed) { return MathHelper.ceiling_float_int((float) duration / speed); } @Override public int hashCode() { return 31 + id; } @Override public boolean equals(Object obj) { if (this == obj) { return true; } else if (obj == null || getClass() != obj.getClass()) { return false; } return ((EntityAction) obj).id == this.id; } }