/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.item;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
*
* For items that can cycle back and forth between different modes via key bind.
*
*/
public interface ICyclableItem {
/**
* Sets the item's current mode to the next available
*/
void nextItemMode(ItemStack stack, EntityPlayer player);
/**
* Sets the item's current mode to the previous one
*/
void prevItemMode(ItemStack stack, EntityPlayer player);
/**
* Return integer representation of the current mode (used to send current mode to the client)
*/
int getCurrentMode(ItemStack stack, EntityPlayer player);
/**
* Set the current mode based on its integer representation (used when synchronizing the client side)
*/
void setCurrentMode(ItemStack stack, EntityPlayer player, int mode);
/**
* Return an ItemStack to render in the HUD overlay representing the current mode, or null not to render
*/
ItemStack getRenderStackForMode(ItemStack stack, EntityPlayer player);
}