/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.item; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; /** * * For items that can cycle back and forth between different modes via key bind. * */ public interface ICyclableItem { /** * Sets the item's current mode to the next available */ void nextItemMode(ItemStack stack, EntityPlayer player); /** * Sets the item's current mode to the previous one */ void prevItemMode(ItemStack stack, EntityPlayer player); /** * Return integer representation of the current mode (used to send current mode to the client) */ int getCurrentMode(ItemStack stack, EntityPlayer player); /** * Set the current mode based on its integer representation (used when synchronizing the client side) */ void setCurrentMode(ItemStack stack, EntityPlayer player, int mode); /** * Return an ItemStack to render in the HUD overlay representing the current mode, or null not to render */ ItemStack getRenderStackForMode(ItemStack stack, EntityPlayer player); }