/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.network.server;
import java.io.IOException;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.fml.relauncher.Side;
import zeldaswordskills.entity.player.ZSSPlayerSkills;
import zeldaswordskills.network.AbstractMessage.AbstractServerMessage;
import zeldaswordskills.skills.SkillActive;
import zeldaswordskills.skills.SkillBase;
import zeldaswordskills.skills.sword.SpinAttack;
/**
*
* Packet to notify server that player is trying to add one more spin to SpinAttack.
*
* It does not require any data to be sent other than the packet itself.
*
*/
public class RefreshSpinPacket extends AbstractServerMessage<RefreshSpinPacket>
{
public RefreshSpinPacket() {}
@Override
protected void read(PacketBuffer buffer) throws IOException {}
@Override
protected void write(PacketBuffer buffer) throws IOException {}
@Override
protected void process(EntityPlayer player, Side side) {
SkillActive skill = ZSSPlayerSkills.get(player).getActiveSkill(SkillBase.spinAttack);
if (skill instanceof SpinAttack && skill.isActive()) {
((SpinAttack) skill).refreshServerSpin(player);
}
}
}