/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.network.server; import java.io.IOException; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.network.PacketBuffer; import net.minecraftforge.fml.relauncher.Side; import zeldaswordskills.entity.player.ZSSPlayerSkills; import zeldaswordskills.network.AbstractMessage.AbstractServerMessage; import zeldaswordskills.skills.SkillActive; import zeldaswordskills.skills.SkillBase; import zeldaswordskills.skills.sword.SpinAttack; /** * * Packet to notify server that player is trying to add one more spin to SpinAttack. * * It does not require any data to be sent other than the packet itself. * */ public class RefreshSpinPacket extends AbstractServerMessage<RefreshSpinPacket> { public RefreshSpinPacket() {} @Override protected void read(PacketBuffer buffer) throws IOException {} @Override protected void write(PacketBuffer buffer) throws IOException {} @Override protected void process(EntityPlayer player, Side side) { SkillActive skill = ZSSPlayerSkills.get(player).getActiveSkill(SkillBase.spinAttack); if (skill instanceof SpinAttack && skill.isActive()) { ((SpinAttack) skill).refreshServerSpin(player); } } }