/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.util; import java.util.ArrayList; import java.util.List; import java.util.Timer; import java.util.TimerTask; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ChatComponentText; import net.minecraft.util.IChatComponent; public class TimedChatDialogue { Timer timer; /** The player which should receive the chat */ final EntityPlayer player; /** The list of chat components to send */ final List<IChatComponent> chat = new ArrayList<IChatComponent>(); /** * Shortcut for sending literal strings as chat messages to a player, line by line, * with no initial delay and 1250 milliseconds between each line. * @param player the player to receive the chat * @param lines literal strings to be sent as chat messages */ public TimedChatDialogue(EntityPlayer player, String... lines) { this.player = player; for (String line : lines) { chat.add(new ChatComponentText(line)); } timer = new Timer(); timer.schedule(new ChatTask(), 0, 1250); } /** * Use to send multiple chat messages to a player, one line at a time, with no initial * delay and a standardized delay between each line (1250 milliseconds) * @param player the player to receive the chat * @param components chat components to send, in order */ public TimedChatDialogue(EntityPlayer player, IChatComponent... components) { this(player, 0, 1250, components); } /** * Use to send multiple chat messages to a player, one line at a time * @param player the player to receive the chat * @param start the delay, in milliseconds, before the first chat message is sent * @param delay the delay, in milliseconds, between each subsequent chat message * @param components chat components to send, in order */ public TimedChatDialogue(EntityPlayer player, int start, int delay, IChatComponent... components) { this.player = player; for (IChatComponent line : components) { chat.add(line); } timer = new Timer(); timer.schedule(new ChatTask(), start, delay); } class ChatTask extends TimerTask { int i = 0; public void run() { if (i == chat.size()) { timer.cancel(); } else { player.addChatMessage(chat.get(i++)); } } } }