/**
Copyright (C) <2017> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.item;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemBlockPedestal extends ItemMetadataBlock {
@SideOnly(Side.CLIENT)
private List<ModelResourceLocation> models;
public ItemBlockPedestal(Block block) {
super(block);
}
/**
* Pedestal has two variants, one each using meta 0 and 8
*/
@Override
@SideOnly(Side.CLIENT)
public void registerResources() {
String[] variants = getVariants();
this.models = new ArrayList<ModelResourceLocation>(variants.length);
for (int i = 0; i < variants.length; ++i) {
this.models.add(new ModelResourceLocation(variants[i], "inventory"));
}
ModelLoader.registerItemVariants(this, this.models.toArray(new ModelResourceLocation[0]));
ModelLoader.setCustomMeshDefinition(this, new ItemMeshDefinition() {
@Override
public ModelResourceLocation getModelLocation(ItemStack stack) {
return models.get(stack.getItemDamage() == 8 ? 1 : 0);
}
});
}
}