/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IThreadListener;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/**
*
* TODO try out if this works, i.e. making CommonProxy abstract, which prevents
* ClientProxy from calling super.getPlayerEntity etc. ClientProxy code seems
* to be called when on integrated server, and this could very well break stuff
* if it always only returns the client player.
*
*/
public class ServerProxy extends CommonProxy {
@Override
public EntityPlayer getPlayerEntity(MessageContext ctx) {
return ctx.getServerHandler().playerEntity;
}
@Override
public IThreadListener getThreadFromContext(MessageContext ctx) {
return ctx.getServerHandler().playerEntity.getServerForPlayer();
}
}