/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.IThreadListener; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; /** * * TODO try out if this works, i.e. making CommonProxy abstract, which prevents * ClientProxy from calling super.getPlayerEntity etc. ClientProxy code seems * to be called when on integrated server, and this could very well break stuff * if it always only returns the client player. * */ public class ServerProxy extends CommonProxy { @Override public EntityPlayer getPlayerEntity(MessageContext ctx) { return ctx.getServerHandler().playerEntity; } @Override public IThreadListener getThreadFromContext(MessageContext ctx) { return ctx.getServerHandler().playerEntity.getServerForPlayer(); } }