/**
Copyright (C) <2015> <coolAlias>
This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such,
you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package zeldaswordskills.item;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import zeldaswordskills.api.item.IMagicArrow;
import zeldaswordskills.creativetab.ZSSCreativeTabs;
/**
*
* A class simply to allow detection of Zelda arrows when using
* Battlegear2's quiver system.
*
*/
public class ItemZeldaArrow extends BaseModItem
{
/**
* @param name Unlocalized name
*/
public ItemZeldaArrow(String name) {
super();
setUnlocalizedName(name);
setCreativeTab(ZSSCreativeTabs.tabCombat);
}
public static class ItemMagicArrow extends ItemZeldaArrow implements IMagicArrow
{
/** Magic cost to shoot this arrow */
private final float magic;
public ItemMagicArrow(String name, float magic) {
super(name);
this.magic = magic;
}
@Override
public float getMagicCost(ItemStack arrow, EntityPlayer player) {
return magic;
}
@Override
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack stack) {
return true;
}
}
}