/** Copyright (C) <2015> <coolAlias> This file is part of coolAlias' Zelda Sword Skills Minecraft Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package zeldaswordskills.item; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import zeldaswordskills.api.item.IMagicArrow; import zeldaswordskills.creativetab.ZSSCreativeTabs; /** * * A class simply to allow detection of Zelda arrows when using * Battlegear2's quiver system. * */ public class ItemZeldaArrow extends BaseModItem { /** * @param name Unlocalized name */ public ItemZeldaArrow(String name) { super(); setUnlocalizedName(name); setCreativeTab(ZSSCreativeTabs.tabCombat); } public static class ItemMagicArrow extends ItemZeldaArrow implements IMagicArrow { /** Magic cost to shoot this arrow */ private final float magic; public ItemMagicArrow(String name, float magic) { super(name); this.magic = magic; } @Override public float getMagicCost(ItemStack arrow, EntityPlayer player) { return magic; } @Override @SideOnly(Side.CLIENT) public boolean hasEffect(ItemStack stack) { return true; } } }