package org.andengine.ui;
import org.andengine.engine.Engine;
import org.andengine.engine.options.EngineOptions;
import org.andengine.entity.scene.Scene;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 12:03:08 - 14.03.2010
*/
public interface IGameInterface {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public EngineOptions onCreateEngineOptions();
public Engine onCreateEngine(final EngineOptions pEngineOptions);
public void onCreateResources(final OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception;
public void onCreateScene(final OnCreateSceneCallback pOnCreateSceneCallback) throws Exception;
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception;
public void onReloadResources() throws Exception;
public void onDestroyResources() throws Exception;
public void onGameCreated();
public void onResumeGame();
public void onPauseGame();
public void onGameDestroyed();
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
public static interface OnCreateResourcesCallback {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public void onCreateResourcesFinished();
}
public static interface OnCreateSceneCallback {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public void onCreateSceneFinished(final Scene pScene);
}
public static interface OnPopulateSceneCallback {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public void onPopulateSceneFinished();
}
}