package org.andengine.entity.particle; import org.andengine.entity.IEntityFactory; import org.andengine.entity.particle.emitter.IParticleEmitter; import org.andengine.entity.sprite.Sprite; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.vbo.VertexBufferObjectManager; /** * (c) Zynga 2011 * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 21:00:23 - 04.12.2011 */ public class SpriteParticleSystem extends ParticleSystem<Sprite> { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public SpriteParticleSystem(final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(0, 0, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum, pTextureRegion, pVertexBufferObjectManager); } public SpriteParticleSystem(final float pX, final float pY, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { super(pX, pY, new IEntityFactory<Sprite>() { @Override public Sprite create(final float pX, final float pY) { return new Sprite(pX, pY, pTextureRegion, pVertexBufferObjectManager); } }, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum); } protected SpriteParticleSystem(final float pX, final float pY, final IEntityFactory<Sprite> pEntityFactory, final IParticleEmitter pParticleEmitter, final float pRateMinimum, final float pRateMaximum, final int pParticlesMaximum) { super(pX, pY, pEntityFactory, pParticleEmitter, pRateMinimum, pRateMaximum, pParticlesMaximum); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }