package org.andengine.entity.primitive.vbo;
import org.andengine.entity.primitive.Line;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.HighPerformanceVertexBufferObject;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
/**
* (c) Zynga 2012
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 18:45:00 - 28.03.2012
*/
public class HighPerformanceLineVertexBufferObject extends HighPerformanceVertexBufferObject implements ILineVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
// ===========================================================
// Constructors
// ===========================================================
public HighPerformanceLineVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateColor(final Line pLine) {
final float[] bufferData = this.mBufferData;
final float packedColor = pLine.getColor().getABGRPackedFloat();
bufferData[0 * Line.VERTEX_SIZE + Line.COLOR_INDEX] = packedColor;
bufferData[1 * Line.VERTEX_SIZE + Line.COLOR_INDEX] = packedColor;
this.setDirtyOnHardware();
}
@Override
public void onUpdateVertices(final Line pLine) {
final float[] bufferData = this.mBufferData;
bufferData[0 * Line.VERTEX_SIZE + Line.VERTEX_INDEX_X] = 0;
bufferData[0 * Line.VERTEX_SIZE + Line.VERTEX_INDEX_Y] = 0;
bufferData[1 * Line.VERTEX_SIZE + Line.VERTEX_INDEX_X] = pLine.getX2() - pLine.getX1();
bufferData[1 * Line.VERTEX_SIZE + Line.VERTEX_INDEX_Y] = pLine.getY2() - pLine.getY1();
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}