package org.andengine.entity.primitive;
import org.andengine.engine.camera.Camera;
import org.andengine.entity.primitive.vbo.HighPerformanceLineVertexBufferObject;
import org.andengine.entity.primitive.vbo.ILineVertexBufferObject;
import org.andengine.entity.shape.IShape;
import org.andengine.entity.shape.RectangularShape;
import org.andengine.entity.shape.Shape;
import org.andengine.opengl.shader.PositionColorShaderProgram;
import org.andengine.opengl.shader.constants.ShaderProgramConstants;
import org.andengine.opengl.util.GLState;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttribute;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributesBuilder;
import org.andengine.util.algorithm.collision.LineCollisionChecker;
import org.andengine.util.algorithm.collision.RectangularShapeCollisionChecker;
import org.andengine.util.exception.MethodNotSupportedException;
import android.opengl.GLES20;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 09:50:36 - 04.04.2010
*/
public class Line extends Shape {
// ===========================================================
// Constants
// ===========================================================
public static final float LINE_WIDTH_DEFAULT = 1.0f;
public static final int VERTEX_INDEX_X = 0;
public static final int VERTEX_INDEX_Y = Line.VERTEX_INDEX_X + 1;
public static final int COLOR_INDEX = Line.VERTEX_INDEX_Y + 1;
public static final int VERTEX_SIZE = 2 + 1;
public static final int VERTICES_PER_LINE = 2;
public static final int LINE_SIZE = Line.VERTEX_SIZE * Line.VERTICES_PER_LINE;
public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT = new VertexBufferObjectAttributesBuilder(2)
.add(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION, 2, GLES20.GL_FLOAT, false)
.add(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR, 4, GLES20.GL_UNSIGNED_BYTE, true)
.build();
// ===========================================================
// Fields
// ===========================================================
protected float mX2;
protected float mY2;
protected float mLineWidth;
protected final ILineVertexBufferObject mLineVertexBufferObject;
// ===========================================================
// Constructors
// ===========================================================
/**
* Uses a default {@link HighPerformanceLineVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Line#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX1, pY1, pX2, pY2, Line.LINE_WIDTH_DEFAULT, pVertexBufferObjectManager, DrawType.STATIC);
}
/**
* Uses a default {@link HighPerformanceLineVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Line#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX1, pY1, pX2, pY2, Line.LINE_WIDTH_DEFAULT, pVertexBufferObjectManager, pDrawType);
}
/**
* Uses a default {@link HighPerformanceLineVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Line#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX1, pY1, pX2, pY2, pLineWidth, pVertexBufferObjectManager, DrawType.STATIC);
}
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX1, pY1, pX2, pY2, pLineWidth, new HighPerformanceLineVertexBufferObject(pVertexBufferObjectManager, Line.LINE_SIZE, pDrawType, true, Line.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final ILineVertexBufferObject pLineVertexBufferObject) {
super(pX1, pY1, PositionColorShaderProgram.getInstance());
this.mX2 = pX2;
this.mY2 = pY2;
this.mLineWidth = pLineWidth;
this.mLineVertexBufferObject = pLineVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
final float centerX = (this.mX2 - this.mX) * 0.5f;
final float centerY = (this.mY2 - this.mY) * 0.5f;
this.mRotationCenterX = centerX;
this.mRotationCenterY = centerY;
this.mScaleCenterX = this.mRotationCenterX;
this.mScaleCenterY = this.mRotationCenterY;
this.setBlendingEnabled(true);
}
// ===========================================================
// Getter & Setter
// ===========================================================
/**
* @deprecated Instead use {@link Line#getX1()} or {@link Line#getX2()}.
*/
@Deprecated
@Override
public float getX() {
return super.getX();
}
/**
* @deprecatedInstead use {@link Line#getY1()} or {@link Line#getY2()}.
*/
@Deprecated
@Override
public float getY() {
return super.getY();
}
public float getX1() {
return super.getX();
}
public float getY1() {
return super.getY();
}
public float getX2() {
return this.mX2;
}
public float getY2() {
return this.mY2;
}
public float getLineWidth() {
return this.mLineWidth;
}
public void setLineWidth(final float pLineWidth) {
this.mLineWidth = pLineWidth;
}
/**
* Instead use {@link Line#setPosition(float, float, float, float)}.
*/
@Deprecated
@Override
public void setX(final float pX) {
final float dX = this.mX - pX;
super.setX(pX);
this.mX2 += dX;
}
/**
* Instead use {@link Line#setPosition(float, float, float, float)}.
*/
@Deprecated
@Override
public void setY(final float pY) {
final float dY = this.mY - pY;
super.setY(pY);
this.mY2 += dY;
}
/**
* Instead use {@link Line#setPosition(float, float, float, float)}.
*/
@Deprecated
@Override
public void setPosition(final float pX, final float pY) {
final float dX = this.mX - pX;
final float dY = this.mY - pY;
super.setPosition(pX, pY);
this.mX2 += dX;
this.mY2 += dY;
}
public void setPosition(final float pX1, final float pY1, final float pX2, final float pY2) {
this.mX2 = pX2;
this.mY2 = pY2;
super.setPosition(pX1, pY1);
this.onUpdateVertices();
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public ILineVertexBufferObject getVertexBufferObject() {
return this.mLineVertexBufferObject;
}
@Override
public boolean isCulled(final Camera pCamera) {
return pCamera.isLineVisible(this);
}
@Override
protected void preDraw(final GLState pGLState, final Camera pCamera) {
super.preDraw(pGLState, pCamera);
pGLState.lineWidth(this.mLineWidth);
this.mLineVertexBufferObject.bind(pGLState, this.mShaderProgram);
}
@Override
protected void draw(final GLState pGLState, final Camera pCamera) {
this.mLineVertexBufferObject.draw(GLES20.GL_LINES, Line.VERTICES_PER_LINE);
}
@Override
protected void postDraw(final GLState pGLState, final Camera pCamera) {
this.mLineVertexBufferObject.unbind(pGLState, this.mShaderProgram);
super.postDraw(pGLState, pCamera);
}
@Override
protected void onUpdateColor() {
this.mLineVertexBufferObject.onUpdateColor(this);
}
@Override
protected void onUpdateVertices() {
this.mLineVertexBufferObject.onUpdateVertices(this);
}
@Override
public float[] getSceneCenterCoordinates() {
throw new MethodNotSupportedException();
}
@Override
public float[] getSceneCenterCoordinates(final float[] pReuse) {
throw new MethodNotSupportedException();
}
@Override
@Deprecated
public boolean contains(final float pX, final float pY) {
throw new MethodNotSupportedException();
}
@Override
public boolean collidesWith(final IShape pOtherShape) {
if(pOtherShape instanceof Line) {
final Line otherLine = (Line) pOtherShape;
return LineCollisionChecker.checkLineCollision(this.mX, this.mY, this.mX2, this.mY2, otherLine.mX, otherLine.mY, otherLine.mX2, otherLine.mY2);
} else if(pOtherShape instanceof RectangularShape) {
return RectangularShapeCollisionChecker.checkCollision((RectangularShape) pOtherShape, this);
} else {
return false;
}
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}