package org.andengine.entity.scene.background;
import org.andengine.engine.camera.Camera;
import org.andengine.opengl.util.GLState;
import org.andengine.util.color.Color;
import org.andengine.util.modifier.IModifier;
import org.andengine.util.modifier.ModifierList;
import android.opengl.GLES20;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 14:08:17 - 19.07.2010
*/
public class Background implements IBackground {
// ===========================================================
// Constants
// ===========================================================
private static final int BACKGROUNDMODIFIERS_CAPACITY_DEFAULT = 4;
// ===========================================================
// Fields
// ===========================================================
private ModifierList<IBackground> mBackgroundModifiers = null;
private final Color mColor = new Color(0, 0, 0, 1);
private boolean mColorEnabled = true;
// ===========================================================
// Constructors
// ===========================================================
protected Background() {
}
public Background(final float pRed, final float pGreen, final float pBlue) {
this.mColor.set(pRed, pGreen, pBlue);
}
public Background(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
this.mColor.set(pRed, pGreen, pBlue, pAlpha);
}
public Background(final Color pColor) {
this.mColor.set(pColor);
}
// ===========================================================
// Getter & Setter
// ===========================================================
/**
* Sets the color using the arithmetic scheme (0.0f - 1.0f RGB triple).
* @param pRed The red color value. Should be between 0.0 and 1.0, inclusive.
* @param pGreen The green color value. Should be between 0.0 and 1.0, inclusive.
* @param pBlue The blue color value. Should be between 0.0 and 1.0, inclusive.
*/
@Override
public void setColor(final float pRed, final float pGreen, final float pBlue) {
this.mColor.set(pRed, pGreen, pBlue);
}
/**
* Sets the color using the arithmetic scheme (0.0f - 1.0f RGBA quadruple).
* @param pRed The red color value. Should be between 0.0 and 1.0, inclusive.
* @param pGreen The green color value. Should be between 0.0 and 1.0, inclusive.
* @param pBlue The blue color value. Should be between 0.0 and 1.0, inclusive.
* @param pAlpha The alpha color value. Should be between 0.0 and 1.0, inclusive.
*/
@Override
public void setColor(final float pRed, final float pGreen, final float pBlue, final float pAlpha) {
this.mColor.set(pRed, pGreen, pBlue, pAlpha);
}
@Override
public void setColor(final Color pColor) {
this.mColor.set(pColor);
}
@Override
public boolean isColorEnabled() {
return this.mColorEnabled;
}
@Override
public void setColorEnabled(final boolean pColorEnabled) {
this.mColorEnabled = pColorEnabled;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void registerBackgroundModifier(final IModifier<IBackground> pBackgroundModifier) {
if(this.mBackgroundModifiers == null) {
this.allocateBackgroundModifiers();
}
this.mBackgroundModifiers.add(pBackgroundModifier);
}
@Override
public boolean unregisterBackgroundModifier(final IModifier<IBackground> pBackgroundModifier) {
if(this.mBackgroundModifiers != null) {
return this.mBackgroundModifiers.remove(pBackgroundModifier);
} else {
return false;
}
}
@Override
public void clearBackgroundModifiers() {
if(this.mBackgroundModifiers != null) {
this.mBackgroundModifiers.clear();
}
}
@Override
public void onUpdate(final float pSecondsElapsed) {
if(this.mBackgroundModifiers != null) {
this.mBackgroundModifiers.onUpdate(pSecondsElapsed);
}
}
@Override
public void onDraw(final GLState pGLState, final Camera pCamera) {
if(this.mColorEnabled) {
GLES20.glClearColor(this.mColor.getRed(), this.mColor.getGreen(), this.mColor.getBlue(), this.mColor.getAlpha());
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); // TODO Does this cause problems when multisampling?
}
}
@Override
public void reset() {
this.mBackgroundModifiers.reset();
}
// ===========================================================
// Methods
// ===========================================================
private void allocateBackgroundModifiers() {
this.mBackgroundModifiers = new ModifierList<IBackground>(this, Background.BACKGROUNDMODIFIERS_CAPACITY_DEFAULT);
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}