package org.andengine.engine.splitscreen;
import org.andengine.engine.Engine;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.input.touch.TouchEvent;
import org.andengine.opengl.util.GLState;
import android.opengl.GLES20;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 22:28:34 - 27.03.2010
*/
public class SingleSceneSplitScreenEngine extends Engine {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final Camera mSecondCamera;
// ===========================================================
// Constructors
// ===========================================================
public SingleSceneSplitScreenEngine(final EngineOptions pEngineOptions, final Camera pSecondCamera) {
super(pEngineOptions);
this.mSecondCamera = pSecondCamera;
}
// ===========================================================
// Getter & Setter
// ===========================================================
@Deprecated
@Override
public Camera getCamera() {
return super.mCamera;
}
public Camera getFirstCamera() {
return super.mCamera;
}
public Camera getSecondCamera() {
return this.mSecondCamera;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
protected void onDrawScene(final GLState pGLState, final Camera pFirstCamera) {
if(super.mScene != null) {
final Camera secondCamera = this.getSecondCamera();
final int surfaceWidth = this.mSurfaceWidth;
final int surfaceWidthHalf = surfaceWidth >> 1;
final int surfaceHeight = this.mSurfaceHeight;
pGLState.enableScissorTest();
/* First Screen. With first camera, on the left half of the screens width. */
{
GLES20.glScissor(0, 0, surfaceWidthHalf, surfaceHeight);
GLES20.glViewport(0, 0, surfaceWidthHalf, surfaceHeight);
super.mScene.onDraw(pGLState, pFirstCamera);
pFirstCamera.onDrawHUD(pGLState);
}
/* Second Screen. With second camera, on the right half of the screens width. */
{
GLES20.glScissor(surfaceWidthHalf, 0, surfaceWidthHalf, surfaceHeight);
GLES20.glViewport(surfaceWidthHalf, 0, surfaceWidthHalf, surfaceHeight);
super.mScene.onDraw(pGLState, secondCamera);
secondCamera.onDrawHUD(pGLState);
}
pGLState.disableScissorTest();
}
}
@Override
protected Camera getCameraFromSurfaceTouchEvent(final TouchEvent pTouchEvent) {
if(pTouchEvent.getX() <= this.mSurfaceWidth >> 1) {
return this.getFirstCamera();
} else {
return this.getSecondCamera();
}
}
@Override
protected void convertSurfaceToSceneTouchEvent(final Camera pCamera, final TouchEvent pSurfaceTouchEvent) {
final int surfaceWidthHalf = this.mSurfaceWidth >> 1;
if(pCamera == this.getFirstCamera()) {
pCamera.convertSurfaceToSceneTouchEvent(pSurfaceTouchEvent, surfaceWidthHalf, this.mSurfaceHeight);
} else {
pSurfaceTouchEvent.offset(-surfaceWidthHalf, 0);
pCamera.convertSurfaceToSceneTouchEvent(pSurfaceTouchEvent, surfaceWidthHalf, this.mSurfaceHeight);
}
}
@Override
protected void onUpdateUpdateHandlers(final float pSecondsElapsed) {
super.onUpdateUpdateHandlers(pSecondsElapsed);
this.getSecondCamera().onUpdate(pSecondsElapsed);
}
@Override
protected void onUpdateCameraSurface() {
final int surfaceWidth = this.mSurfaceWidth;
final int surfaceWidthHalf = surfaceWidth >> 1;
this.getFirstCamera().setSurfaceSize(0, 0, surfaceWidthHalf, this.mSurfaceHeight);
this.getSecondCamera().setSurfaceSize(surfaceWidthHalf, 0, surfaceWidthHalf, this.mSurfaceHeight);
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}