package org.andengine.opengl.vbo; import java.nio.FloatBuffer; import org.andengine.opengl.util.BufferUtils; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes; import org.andengine.util.system.SystemUtils; import android.opengl.GLES20; /** * Compared to a {@link LowMemoryVertexBufferObject}, the {@link HighPerformanceVertexBufferObject} uses <b><u>2x</u> the heap memory</b>, * at the benefit of significantly faster data buffering (<b>up to <u>5x</u> faster!</b>). * * @see {@link LowMemoryVertexBufferObject} when to prefer a {@link LowMemoryVertexBufferObject} instead of a {@link HighPerformanceVertexBufferObject} * * <p>(c) Zynga 2011</p> * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 14:42:18 - 15.11.2011 */ public class HighPerformanceVertexBufferObject extends VertexBufferObject { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== protected final float[] mBufferData; protected final FloatBuffer mFloatBuffer; // =========================================================== // Constructors // =========================================================== public HighPerformanceVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); this.mBufferData = new float[pCapacity]; if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) { this.mFloatBuffer = this.mByteBuffer.asFloatBuffer(); } else { this.mFloatBuffer = null; } } public HighPerformanceVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final float[] pBufferData, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) { super(pVertexBufferObjectManager, pBufferData.length, pDrawType, pAutoDispose, pVertexBufferObjectAttributes); this.mBufferData = pBufferData; if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) { this.mFloatBuffer = this.mByteBuffer.asFloatBuffer(); } else { this.mFloatBuffer = null; } } // =========================================================== // Getter & Setter // =========================================================== public float[] getBufferData() { return this.mBufferData; } @Override public int getHeapMemoryByteSize() { return this.getByteCapacity(); } @Override public int getNativeHeapMemoryByteSize() { return this.getByteCapacity(); } // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override protected void onBufferData() { // TODO Check if, and how mow this condition affects performance. if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) { // TODO Check if this is similar fast or faster than the non Honeycomb codepath. this.mFloatBuffer.position(0); this.mFloatBuffer.put(this.mBufferData); GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.capacity(), this.mByteBuffer, this.mUsage); } else { BufferUtils.put(this.mByteBuffer, this.mBufferData, this.mBufferData.length, 0); GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.limit(), this.mByteBuffer, this.mUsage); } } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }