package org.andengine.opengl.vbo.attribute; /** * (c) Zynga 2011 * * @author Nicolas Gramlich <ngramlich@zynga.com> * @since 14:22:06 - 15.08.2011 */ public class VertexBufferObjectAttributes { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== private final int mStride; private final VertexBufferObjectAttribute[] mVertexBufferObjectAttributes; // =========================================================== // Constructors // =========================================================== public VertexBufferObjectAttributes(final int pStride, final VertexBufferObjectAttribute ... pVertexBufferObjectAttributes) { this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes; this.mStride = pStride; } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== public void glVertexAttribPointers() { final VertexBufferObjectAttribute[] vertexBufferObjectAttributes = this.mVertexBufferObjectAttributes; final int stride = this.mStride; final int vertexBufferObjectAttributeCount = vertexBufferObjectAttributes.length; for(int i = 0; i < vertexBufferObjectAttributeCount; i++) { vertexBufferObjectAttributes[i].glVertexAttribPointer(stride); } } // =========================================================== // Inner and Anonymous Classes // =========================================================== }