package org.andengine.opengl.vbo.attribute;
/**
* (c) Zynga 2011
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 14:22:06 - 15.08.2011
*/
public class VertexBufferObjectAttributes {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final int mStride;
private final VertexBufferObjectAttribute[] mVertexBufferObjectAttributes;
// ===========================================================
// Constructors
// ===========================================================
public VertexBufferObjectAttributes(final int pStride, final VertexBufferObjectAttribute ... pVertexBufferObjectAttributes) {
this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes;
this.mStride = pStride;
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
public void glVertexAttribPointers() {
final VertexBufferObjectAttribute[] vertexBufferObjectAttributes = this.mVertexBufferObjectAttributes;
final int stride = this.mStride;
final int vertexBufferObjectAttributeCount = vertexBufferObjectAttributes.length;
for(int i = 0; i < vertexBufferObjectAttributeCount; i++) {
vertexBufferObjectAttributes[i].glVertexAttribPointer(stride);
}
}
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}