package org.andengine.entity.primitive.vbo;
import org.andengine.entity.primitive.Mesh;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.HighPerformanceVertexBufferObject;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
/**
* (c) Zynga 2012
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 18:46:51 - 28.03.2012
*/
public class HighPerformanceMeshVertexBufferObject extends HighPerformanceVertexBufferObject implements IMeshVertexBufferObject {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final int mVertexCount;
// ===========================================================
// Constructors
// ===========================================================
public HighPerformanceMeshVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final float[] pBufferData, final int pVertexCount, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pBufferData, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
this.mVertexCount = pVertexCount;
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onUpdateColor(final Mesh pMesh) {
final float[] bufferData = this.mBufferData;
final float packedColor = pMesh.getColor().getABGRPackedFloat();
for(int i = 0; i < this.mVertexCount; i++) {
bufferData[(i * Mesh.VERTEX_SIZE) + Mesh.COLOR_INDEX] = packedColor;
}
this.setDirtyOnHardware();
}
@Override
public void onUpdateVertices(final Mesh pMesh) {
/* Since the buffer data is managed from the caller, we just mark the buffer data as dirty. */
this.setDirtyOnHardware();
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}