package org.andengine.entity.primitive;
import org.andengine.engine.camera.Camera;
import org.andengine.entity.primitive.vbo.HighPerformanceRectangleVertexBufferObject;
import org.andengine.entity.primitive.vbo.IRectangleVertexBufferObject;
import org.andengine.entity.shape.RectangularShape;
import org.andengine.opengl.shader.PositionColorShaderProgram;
import org.andengine.opengl.shader.constants.ShaderProgramConstants;
import org.andengine.opengl.util.GLState;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttribute;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes;
import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributesBuilder;
import android.opengl.GLES20;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 12:18:49 - 13.03.2010
*/
public class Rectangle extends RectangularShape {
// ===========================================================
// Constants
// ===========================================================
public static final int VERTEX_INDEX_X = 0;
public static final int VERTEX_INDEX_Y = Rectangle.VERTEX_INDEX_X + 1;
public static final int COLOR_INDEX = Rectangle.VERTEX_INDEX_Y + 1;
public static final int VERTEX_SIZE = 2 + 1;
public static final int VERTICES_PER_RECTANGLE = 4;
public static final int RECTANGLE_SIZE = Rectangle.VERTEX_SIZE * Rectangle.VERTICES_PER_RECTANGLE;
public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT = new VertexBufferObjectAttributesBuilder(2)
.add(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION, 2, GLES20.GL_FLOAT, false)
.add(ShaderProgramConstants.ATTRIBUTE_COLOR_LOCATION, ShaderProgramConstants.ATTRIBUTE_COLOR, 4, GLES20.GL_UNSIGNED_BYTE, true)
.build();
// ===========================================================
// Fields
// ===========================================================
protected final IRectangleVertexBufferObject mRectangleVertexBufferObject;
// ===========================================================
// Constructors
// ===========================================================
/**
* Uses a default {@link HighPerformanceRectangleVertexBufferObject} in {@link DrawType#STATIC} with the {@link VertexBufferObjectAttribute}s: {@link Rectangle#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Rectangle(final float pX, final float pY, final float pWidth, final float pHeight, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pWidth, pHeight, pVertexBufferObjectManager, DrawType.STATIC);
}
/**
* Uses a default {@link HighPerformanceRectangleVertexBufferObject} with the {@link VertexBufferObjectAttribute}s: {@link Rectangle#VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT}.
*/
public Rectangle(final float pX, final float pY, final float pWidth, final float pHeight, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, new HighPerformanceRectangleVertexBufferObject(pVertexBufferObjectManager, Rectangle.RECTANGLE_SIZE, pDrawType, true, Rectangle.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
public Rectangle(final float pX, final float pY, final float pWidth, final float pHeight, final IRectangleVertexBufferObject pRectangleVertexBufferObject) {
super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());
this.mRectangleVertexBufferObject = pRectangleVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
this.setBlendingEnabled(true);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public IRectangleVertexBufferObject getVertexBufferObject() {
return this.mRectangleVertexBufferObject;
}
@Override
protected void preDraw(final GLState pGLState, final Camera pCamera) {
super.preDraw(pGLState, pCamera);
this.mRectangleVertexBufferObject.bind(pGLState, this.mShaderProgram);
}
@Override
protected void draw(final GLState pGLState, final Camera pCamera) {
this.mRectangleVertexBufferObject.draw(GLES20.GL_TRIANGLE_STRIP, Rectangle.VERTICES_PER_RECTANGLE);
}
@Override
protected void postDraw(final GLState pGLState, final Camera pCamera) {
this.mRectangleVertexBufferObject.unbind(pGLState, this.mShaderProgram);
super.postDraw(pGLState, pCamera);
}
@Override
protected void onUpdateColor() {
this.mRectangleVertexBufferObject.onUpdateColor(this);
}
@Override
protected void onUpdateVertices() {
this.mRectangleVertexBufferObject.onUpdateVertices(this);
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}