package org.andengine.entity.scene.menu.item;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 20:15:20 - 01.04.2010
*/
public class SpriteMenuItem extends Sprite implements IMenuItem {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final int mID;
// ===========================================================
// Constructors
// ===========================================================
public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
super(0, 0, pTextureRegion, pVertexBufferObjectManager);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
super(0, 0, pTextureRegion, pVertexBufferObjectManager, pShaderProgram);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
super(0, 0, pTextureRegion, pVertexBufferObjectManager, pDrawType);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
super(0, 0, pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pVertexBufferObject) {
super(0, 0, pTextureRegion, pVertexBufferObject);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pVertexBufferObject, final ShaderProgram pShaderProgram) {
super(0, 0, pTextureRegion, pVertexBufferObject, pShaderProgram);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pShaderProgram);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pDrawType);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pSpriteVertexBufferObject) {
super(0, 0, pWidth, pHeight, pTextureRegion, pSpriteVertexBufferObject);
this.mID = pID;
}
public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
super(0, 0, pWidth, pHeight, pTextureRegion, pSpriteVertexBufferObject, pShaderProgram);
this.mID = pID;
}
// ===========================================================
// Getter & Setter
// ===========================================================
@Override
public int getID() {
return this.mID;
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public void onSelected() {
/* Nothing. */
}
@Override
public void onUnselected() {
/* Nothing. */
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}