package org.andengine.entity.scene.menu.item; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.sprite.vbo.ISpriteVertexBufferObject; import org.andengine.opengl.shader.ShaderProgram; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.vbo.DrawType; import org.andengine.opengl.vbo.VertexBufferObjectManager; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 20:15:20 - 01.04.2010 */ public class SpriteMenuItem extends Sprite implements IMenuItem { // =========================================================== // Constants // =========================================================== // =========================================================== // Fields // =========================================================== private final int mID; // =========================================================== // Constructors // =========================================================== public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { super(0, 0, pTextureRegion, pVertexBufferObjectManager); this.mID = pID; } public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { super(0, 0, pTextureRegion, pVertexBufferObjectManager, pShaderProgram); this.mID = pID; } public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { super(0, 0, pTextureRegion, pVertexBufferObjectManager, pDrawType); this.mID = pID; } public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { super(0, 0, pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); this.mID = pID; } public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pVertexBufferObject) { super(0, 0, pTextureRegion, pVertexBufferObject); this.mID = pID; } public SpriteMenuItem(final int pID, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pVertexBufferObject, final ShaderProgram pShaderProgram) { super(0, 0, pTextureRegion, pVertexBufferObject, pShaderProgram); this.mID = pID; } public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager); this.mID = pID; } public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pShaderProgram); this.mID = pID; } public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pDrawType); this.mID = pID; } public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { super(0, 0, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); this.mID = pID; } public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pSpriteVertexBufferObject) { super(0, 0, pWidth, pHeight, pTextureRegion, pSpriteVertexBufferObject); this.mID = pID; } public SpriteMenuItem(final int pID, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final ISpriteVertexBufferObject pSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { super(0, 0, pWidth, pHeight, pTextureRegion, pSpriteVertexBufferObject, pShaderProgram); this.mID = pID; } // =========================================================== // Getter & Setter // =========================================================== @Override public int getID() { return this.mID; } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public void onSelected() { /* Nothing. */ } @Override public void onUnselected() { /* Nothing. */ } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }