package org.andengine.entity.sprite; import org.andengine.engine.camera.Camera; import org.andengine.entity.sprite.vbo.HighPerformanceUniformColorSpriteVertexBufferObject; import org.andengine.entity.sprite.vbo.IUniformColorSpriteVertexBufferObject; import org.andengine.opengl.shader.PositionTextureCoordinatesUniformColorShaderProgram; import org.andengine.opengl.shader.ShaderProgram; import org.andengine.opengl.shader.constants.ShaderProgramConstants; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.util.GLState; import org.andengine.opengl.vbo.DrawType; import org.andengine.opengl.vbo.VertexBufferObjectManager; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes; import org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributesBuilder; import android.opengl.GLES20; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 19:22:38 - 09.03.2010 */ public class UniformColorSprite extends Sprite { // =========================================================== // Constants // =========================================================== public static final int VERTEX_INDEX_X = 0; public static final int VERTEX_INDEX_Y = UniformColorSprite.VERTEX_INDEX_X + 1; public static final int TEXTURECOORDINATES_INDEX_U = UniformColorSprite.VERTEX_INDEX_Y + 1; public static final int TEXTURECOORDINATES_INDEX_V = UniformColorSprite.TEXTURECOORDINATES_INDEX_U + 1; public static final int VERTEX_SIZE = 2 + 2; public static final int VERTICES_PER_SPRITE = 4; public static final int SPRITE_SIZE = UniformColorSprite.VERTEX_SIZE * UniformColorSprite.VERTICES_PER_SPRITE; public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT = new VertexBufferObjectAttributesBuilder(2) .add(ShaderProgramConstants.ATTRIBUTE_POSITION_LOCATION, ShaderProgramConstants.ATTRIBUTE_POSITION, 2, GLES20.GL_FLOAT, false) .add(ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES_LOCATION, ShaderProgramConstants.ATTRIBUTE_TEXTURECOORDINATES, 2, GLES20.GL_FLOAT, false) .build(); // =========================================================== // Fields // =========================================================== // =========================================================== // Constructors // =========================================================== public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); } public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); } public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType); } public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); } public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IUniformColorSpriteVertexBufferObject pVertexBufferObject) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObject); } public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IUniformColorSpriteVertexBufferObject pVertexBufferObject, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObject, pShaderProgram); } public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); } public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); } public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, pDrawType, PositionTextureCoordinatesUniformColorShaderProgram.getInstance()); } public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceUniformColorSpriteVertexBufferObject(pVertexBufferObjectManager, UniformColorSprite.SPRITE_SIZE, pDrawType, true, UniformColorSprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT), pShaderProgram); } public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IUniformColorSpriteVertexBufferObject pUniformColorSpriteVertexBufferObject) { this(pX, pY, pWidth, pHeight, pTextureRegion, pUniformColorSpriteVertexBufferObject, PositionTextureCoordinatesUniformColorShaderProgram.getInstance()); } public UniformColorSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IUniformColorSpriteVertexBufferObject pUniformColorSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { super(pX, pY, pWidth, pHeight, pTextureRegion, pUniformColorSpriteVertexBufferObject, pShaderProgram); } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override protected void preDraw(final GLState pGLState, final Camera pCamera) { super.preDraw(pGLState, pCamera); GLES20.glUniform4f(PositionTextureCoordinatesUniformColorShaderProgram.sUniformColorLocation, this.mColor.getRed(), this.mColor.getGreen(), this.mColor.getBlue(), this.mColor.getAlpha()); } @Override protected void draw(final GLState pGLState, final Camera pCamera) { this.mSpriteVertexBufferObject.draw(GLES20.GL_TRIANGLE_STRIP, UniformColorSprite.VERTICES_PER_SPRITE); } // =========================================================== // Methods // =========================================================== // =========================================================== // Inner and Anonymous Classes // =========================================================== }