package org.andengine.entity.sprite;
import org.andengine.entity.sprite.vbo.HighPerformanceDiamondSpriteVertexBufferObject;
import org.andengine.entity.sprite.vbo.IDiamondSpriteVertexBufferObject;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
/**
* Unlike {@link Sprite}, the {@link DiamondSprite} class doesn't render the rectangular outline of a {@link ITextureRegion}, but cuts out a diamond.
* <pre>
* +--------+
* | /\ |
* | / \ |
* | / \ |
* |/ \|
* |\ /|
* | \ / |
* | \ / |
* | \/ |
* +--------+
* </pre>
*
* (c) Zynga 2011
*
* @author Nicolas Gramlich <ngramlich@zynga.com>
* @since 20:26:32 - 24.10.2011
*/
public class DiamondSprite extends Sprite {
// ===========================================================
// Constants
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// ===========================================================
// Fields
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// ===========================================================
// Constructors
// ===========================================================
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject);
}
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) {
this(pX, pY, pWidth, pHeight, pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) {
this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceDiamondSpriteVertexBufferObject(pVertexBufferObjectManager, Sprite.SPRITE_SIZE, pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT));
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) {
this(pX, pY, pWidth, pHeight, pTextureRegion, new HighPerformanceDiamondSpriteVertexBufferObject(pVertexBufferObjectManager, Sprite.SPRITE_SIZE, pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT), pShaderProgram);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) {
super(pX, pY, pWidth, pHeight, pTextureRegion, pDiamondSpriteVertexBufferObject);
}
public DiamondSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject, final ShaderProgram pShaderProgram) {
super(pX, pY, pWidth, pHeight, pTextureRegion, pDiamondSpriteVertexBufferObject, pShaderProgram);
}
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}