package org.andengine.engine.handler.collision; import org.andengine.entity.shape.IShape; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 12:05:39 - 11.03.2010 */ public interface ICollisionCallback { // =========================================================== // Constants // =========================================================== // =========================================================== // Methods // =========================================================== /** * @param pCheckShape * @param pTargetShape * @return <code>true</code> to proceed, <code>false</code> to stop further collosion-checks. */ public boolean onCollision(final IShape pCheckShape, final IShape pTargetShape); }