package org.andengine.engine.handler.collision;
import org.andengine.entity.shape.IShape;
/**
* (c) 2010 Nicolas Gramlich
* (c) 2011 Zynga Inc.
*
* @author Nicolas Gramlich
* @since 12:05:39 - 11.03.2010
*/
public interface ICollisionCallback {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Methods
// ===========================================================
/**
* @param pCheckShape
* @param pTargetShape
* @return <code>true</code> to proceed, <code>false</code> to stop further collosion-checks.
*/
public boolean onCollision(final IShape pCheckShape, final IShape pTargetShape);
}